127,160 Commits over 4,109 Days - 1.29cph!
fixed bolt action recipe cost
Fixed potential NRE in retry connection
Fixed water vis trigger in spectate mode and debug camera; visibility and sound
Shared camera-related water collision get ignore; called only once now
overhaul of most items that require components to use them
major overhaul to most item costs
more component spawning at radtowns and in barrels
doubled cost of external high walls and gates
reduced external high walls health by 20%
added new recycler art
protocol++
helipad mesh now standalone + prefab
dockwalls stairs 3 and 6m greybox models + prefabs
backup harbor_1 progress
Female variants /improved LODs of shorts, collaredshirt and tanktop
Fixed bumhead and other skin-related lighting issues
Cherry picked bumhead fix
17104
Updated steamworks, force platform on osx
don't force changes to all EffectRecycle component unless length differs by more than 0.05
muzzle brake adds less of an aimcone penalty
fixed fire rocket crafting issue
fixed ladder hatch requiring 150 ladders (lol)
Improved taa filtered dither mask; for vegetation, hair, fur
Deprecated dither opacity mask; now alu based
Tweaked grass alpha multiplier
Use right icon for items in inventory main menu
Fixed drag sprite not using skin
Show new type skins in inventory
Removed food crafting category
Fixed legacy opengl and d3d9 compilation errors
Renamed dither mask keyword to temporal alpha to coverage
added worldmodel script to map.worldmodel prefab
redid all the bolt rifle viewmodel animations (deploy/attack/reload).
prerelease server join fix(temp)
made the LR300 rear sight more large so it's easier to aim down sights
bolt rifle disabling Ironsights when cycling the bolt
Removed all completed items from loot tables
Updated barrels worst-case loot to be some crude or wood instead of nothing
updated radtown crates to spawn weapon components
all components produce scrap parts when recycled
recycler takes item condition into account when calculating produced scrap
fixed salvaged axe costing 50 metal pipes
smoothed out rear sight on lr300 viewmodel; fixed some clipping issues with lr300 animations
Fixed grass shader when temporal alpha to coverage is disabled
Cherry picked alpha-to-coverage changes from main
Fixed generating steam inventory
map & planner prefab updates
map/planner world player anims
Prototyped a better, low-overhead variant of prefab pooling
planner sprint added to player anim controller
Only log building privilege warning if developer > 0
Inventory cleanup and fixes
Deployable placement sounds
Retired EntityDisabled script (needless component overhead)
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Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
Fixed ambient light adjustment inside player buildings being reversed