127,963 Commits over 4,109 Days - 1.30cph!
Some preparations before pushing branch to main
Fixed construction atlas material
Dynamic generation of cover point volumes.
Removed deprecated nav_local
Fixed NRE in dynamic cover volume generation.
Updated mountain biome maps
More robust dynamic cover point volumes.
Tighten the dynamic volume a bit, so that it's faster to generate on spawn.
Updated mountain placement topology filter
Can once again paint terrain in play mode in the editor
Added sysuid console command (prints unique device identifier)
Finished packer improvements + cleaned up
Ai tweaks, better dynamic cover.
Added nav_grid convar + ai tweaks.
Fixed a couple of packing bugs
Removed magenta debug print of active and dormant agents.
Fixed adding empty packed map refs
Fixed index out of range exception vulnerability when nav_grid is true.
Added configurable packed texture save options
Fixed packed shader simple quality addpass keywords
Now cleaning material keywords to absolutely necessary after packing
Re-packed construction atlas
Merged packed and unpacked shader code for minimal redundancy
Merged blend layer shader code with the rest of rust/std + base layer packing support
Added packed version of blend layer shader
Nuked custom blend layer shader inspector
Added packed version of blend4way shader (base layer only for now)
Fixed custom editor on blendlayer packed
ore flare system
toggling lights no longer sets isOn flag on pants etc
ore bonus minigame baseline
Initializing AiManager via bootstrap.
Fixed an NRE when using dynamic cover point volumes.
Ai tweaks.
Fixed rust/std shaders getting color applied twice since cs
21864
magnetic tape shelves models/cols/prefabs/textures
launch_site dressing update
launch_site cleanup / scene2prefab
Manifest commands for holmzy