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Additional profiling in DownloadAndApplyWorkshopSkin
Convar to toggle the item skin cache
grass displacement around ore nodes
terrain grass is 10% shorter
rocks in temperate biome are grey again
Jenkinsfile with MakeNetworkShare
Subtracted packed batches to repack later with improvements
Cubicle walls LOD/COL/prefabs
EAC update (fix for "EAC Disconnected")
Support for placing manual cover points within a cover point volume.
Beautified skinnable loading API
Deleted obsolete "wooden logs" loading steps from procedural map
Loading screen no longer using SceneToPrefab
backpack (grounded) / fbx/ prefab/ lods/materials/ textures
Map no longer using SceneToPrefab
Added Translate.TokenisedPhrase
Throw warning when generating phrases if two keys with different values
Added game tip explaining how to open inventory if opened less than x times
Added showgametip, hidegametip (for modders)
Update phrases from static Translate.Phrase's
Fixed bed description
Fixed bandana description
Fixed minnows description
Fixed small stocking description
Fixed Research Paper description
Fixed compute shader error on glcore
Enabled culling on glcore
compile fix for tips CC: Garry
visual storage container baseline (visible items on shelves in radtowns)
fixes for colliders and missing LODGroups on some world models
Another round of safe-guarding navmesh agent usage.
AiManager and DynamicNavMesh now play better together (when managed navmesh grid is disabled).
survey crater analysis baseline
survey craters can be mined for surface resources
Added partial packed map reuse
Changed packed texture internal folder structure
Added a couple more tools for data gathering
analysis now shows surface resources as well as deep mining resources
fixed bug allowing bypass of time based options
shortened mineral analysis duration
Cover points has a score associated with them.
Biome textures for all mountain prefabs
Splat texture for mountain 5
Spawn mountains after all terrain maps have been generated
file cabinets models/cols/prefabs/textures
Re-exported mountain biome textures
Updated biome map auto bake (now splat based)
Updated terrain splat transfer (better blending)
Implemented mountain biome map transfer
Updated mountain placement biome filter
Some preparations before pushing branch to main
Fixed construction atlas material
Dynamic generation of cover point volumes.