127,971 Commits over 4,109 Days - 1.30cph!
Added terrain material reference mini-islands to TestLevel
Fixed rust/std terrain blend shader black detail occlusion
Added fake indirect reflection shadowing for pixels receiving primary light shadow
steam.achievements
steam.stats
Fixed IOOR bug in NavMesh Grid.
Weekend ai experiment.
note.inv can take a reason
Fixed (serverside) SteamStatistics not storing properly
Stopped SteamStatistics trying to refresh on error
potted plant models/Prefab/Textures
Unlock sound/effects
Limit achievements to official servers
Achievement groups
Fixed terrain atlas grass albedo using wrong texture
ore nodes: updating paths to new visuals in prefabs
rolling back the right terrain grass albedo
fixed hotspot bonus sound not appearing where hotspot was destroyed
lowered ore hotspot HDR component
gathering destroy fraction is also multiplied by the ore minigame (fixes yields too high with lesser tools)
launch_site dressing fixes / scene2prefab
Updated some Item descriptions
Fixed some blurry UI issues
Network++
Save++
Made how to open inventory, how to open crafting less annoying
Removed renderer_invalidate and collider_invalidate batching convars
Some work on ai and navmesh.
Temp fix for DrawMeshInstanced ArgumentOutOfRangeException from FoliageDisplacementManager
desklamp models/Prefab/Textures
Don't load skins into RAM with itemskins 0
Enabled entity pooling on ore hotspots
Disabled entity pooling on ore hotspots (SimpleFlare clusterfuck)
Navmesh grid running new terrain navmesh.
Keeping up to date with main