reporust_rebootcancel

138,201 Commits over 4,505 Days - 1.28cph!

10 Years Ago
Added editor convars to pause renderer grid, collider grid and load balancer Refresh renderer grid in loading screen (client) Refresh collider grid after initializing conditional models (server)
10 Years Ago
Subtracted hiz culling for patch
10 Years Ago
reverted door/hatch blunt protection change due to unforeseen complications
10 Years Ago
Merge from main
10 Years Ago
Merged hiz culling
10 Years Ago
Exploit fix
10 Years Ago
network++
10 Years Ago
Fixed disappearing ragdoll/corpse bug Added culling.debug convar to debug without gizmos Added ddraw sphere optional param to skip color fade out
10 Years Ago
flame turret visibility exploit fix flame turret no longer damages deployables flame turret flames actually slows movement now lantern/tunalight increased protection values ( used to be destroyed with one hit ) lantern/tuna/ceiling light health only displays when below 50%
10 Years Ago
compile fix no fall damage when falling into water
10 Years Ago
Merged in hiz culling with corpse fix
10 Years Ago
Added Damian's optimized/shared occluder meshes to foundation, floor and wall Optimized occluder mesh import settings; no normals, read-only Building block highlight only meshes in same layer (e.g. construction)
10 Years Ago
Optimized remaining building core occluders Added missing occluder models
10 Years Ago
Removed some occluders; kept basics: walls and fat foundations
10 Years Ago
moved the "reloadSounds" variable to attackEntity class, so non-projectile weapons can play 3rd person reload sounds (eg. flamethrower)
10 Years Ago
Fixed animator not initialized warning spam in editor Moved road meshes to world layer
10 Years Ago
Fixed mismatching rock detail at lower lods
9 Years Ago
Bolt rifle optimisation
9 Years Ago
Longsword optimisation
9 Years Ago
Improved quality of lowest lod terrain rendering at ~25% cost
9 Years Ago
Waterpipe shotgun optimisation
9 Years Ago
Cherry picking grass meshes
9 Years Ago
Cherry picking overgrowth material / textures
9 Years Ago
Disabled terrain base pyramid map baking
9 Years Ago
Updating to latest overgrowth material
9 Years Ago
Reduced hiz culling default update freq to match playercull (for now) Restored more aggressive player model applyVis (w/ fix for parts) Fixed hiz culling heap alloc Fixed hiz redundant call
9 Years Ago
flame turret network usage reduction flameturret fireballs slow movement by 20% more large furnace has turn on/off buttons on loot panel large furnace can only be accessed from its alcoves fixed chocolate bar missing eat sound
9 Years Ago
Fixed terrain shader compilation when parallax keyword is enabled
9 Years Ago
granola bar eat sound added paper cost reduced Armored Single door now has a functioning hatch vm basics
9 Years Ago
Ak47 optimisation
9 Years Ago
Cleaning console command running paths
9 Years Ago
Added entity.deleteby( steamid ) (deletes all entities by player) Delete all user's entities when banned by EAC
9 Years Ago
Add layer awareness to mesh renderer batching (key and go) Added batching to building core occluders + occluder meshes now read/write
9 Years Ago
Added more occlusion meshes
9 Years Ago
Pause ServerMgr.Update until the connection is open
9 Years Ago
Moved beartrap displacement go to invisible layer
9 Years Ago
Saving default time scale of 1.0 (rather than 1.0028036)
9 Years Ago
9 Years Ago
Salvaged cleaver optimisation
9 Years Ago
Shader parity with prerelease + deferred mesh decal instancing
9 Years Ago
Fixed potential NRE in playerModel applyVisibility + compilation warning
9 Years Ago
Nomenclature changes to grass shader Added foliage shader
9 Years Ago
Added server convar to pause time while loading (defaults to false)
9 Years Ago
Beancan grenade optimisation
9 Years Ago
ak mesh entity changes ( lod 2 was not displaying properly)
9 Years Ago
fixed the shells not ejecting / mag not dropping on the ak47 worldmodel
9 Years Ago
More shader parity with prerelease + removed parallax mapping (for now) Removed redundant shader tag
9 Years Ago
double armored door hatch functional smoother movement on hatch open/close phrases
9 Years Ago
fixed the material on the 3rd person shell casings
9 Years Ago
Removed forward passes from grass shader