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134,249 Commits over 4,444 Days - 1.26cph!

9 Years Ago
Fixed frost / lens dirtiness cpu perf issues in editor Optimized frost / lens dirtiness post effect for bandwidth (2x)
9 Years Ago
Merged skeleton arms
9 Years Ago
Added ice sheet debris decals
9 Years Ago
Fixed NetworkQueueList getting count via Linq (wtf)
9 Years Ago
Fixed ObjectWorkQueue getting count via Linq (wtf2)
9 Years Ago
Misc ai tweaks and navmesh grid link updates.
9 Years Ago
equal chance for all item drops in a tier
9 Years Ago
garage door more common
9 Years Ago
Skeleton arms LOD and COL
9 Years Ago
LS floating walkway fix
9 Years Ago
Improved network read and write performance by accessing the stream buffer directly
9 Years Ago
Tweaks to AI settings to prevent navmesh tears around obstacles.
9 Years Ago
bonefollower/camera execution reorganization, should be rock solid now
9 Years Ago
Another little tweak wrt navmesh link traversal.
9 Years Ago
Removed NetworkQueueList.Add profiler sample (profiling test)
9 Years Ago
camera fixes
9 Years Ago
Added stuck prevention improvements to ai.
9 Years Ago
Removed redundant gbuffer code
9 Years Ago
Updated iceberg prefab/scene Added snowy versions of boat materials
9 Years Ago
Fixed LS roof colider again
9 Years Ago
Ai fixes.
9 Years Ago
reverted bradley LOS change double shotgun has quicker deploy duration wall netting is cheaper and default blueprint skin approval halloween content
9 Years Ago
protocol++
9 Years Ago
phrases
9 Years Ago
fix
9 Years Ago
phrases again schema again
9 Years Ago
Halloween ambient stings
9 Years Ago
manifest lower AI convar missing files
9 Years Ago
reverted navmesh tear fix (performance reasons).
9 Years Ago
Merged from prepatch
9 Years Ago
Second attempt at shadow reflection highlight fix
9 Years Ago
fixed foot IK floating through the waist when spawned
9 Years Ago
Fixed issue where disabling nav wouldn't completely disable it. Added nav_grid_agents_expand_domain_enabled convar. Disabling it should help on performance, enabling it should let npcs roam the entire island (each npc unlocks 9 navmesh grid cells around them on spawn).
9 Years Ago
Only use a single navmesh layer (until navmesh baking performance is resolved).
9 Years Ago
NPC Player should use same area mask as Animals for now.
9 Years Ago
Some gc optimizations in NPC Player.
9 Years Ago
NPC Players samples less positions around them for better optimization.
9 Years Ago
More strict disabling of AI when nav_disable is true.
9 Years Ago
EAC SDK update
9 Years Ago
Merging in global+water reflection fixes and optimizations
9 Years Ago
A bit of optimization with respect to navmesh obstacles when nav_disable is true.
9 Years Ago
Subtracted 23551... you win, unity
9 Years Ago
Icesheet prefab backup
9 Years Ago
Eliminated some GC from logging player deaths
9 Years Ago
guntrap perf fix
9 Years Ago
EAC SDK update
9 Years Ago
EAC SDK update
9 Years Ago
Iceberg LOD and COL
9 Years Ago
minor melee fixes for npcs
9 Years Ago
garage door sound fixes