branchrust_reboot/maincancel

37,148 Commits over 4,444 Days - 0.35cph!

49 Days Ago
merge from automated_testing
49 Days Ago
Merge from elevator_fixes_apr_26
49 Days Ago
Cherry pick 147457 (asset scene build optimizations)
49 Days Ago
Don't set process affinity in editor if running batch mode
49 Days Ago
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49 Days Ago
fixed normals on flame turret guidemesh
49 Days Ago
Remove using as well
49 Days Ago
Unity Editor compile fix
49 Days Ago
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49 Days Ago
vendingmachine_ui_refresh -> main
49 Days Ago
vendingmachine_ui_refresh -> main
49 Days Ago
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49 Days Ago
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
49 Days Ago
merge from playerboat_droppeditem_parent_fix
49 Days Ago
merge from deepsea_navmesh_optims
49 Days Ago
merge from dragbyangle_rebalance
49 Days Ago
merge from deepsea_loot_balance
49 Days Ago
merge from playerboat_player_transfer_fix
49 Days Ago
merge from playerboat_player_transfer_fix
49 Days Ago
merge from spraycan_barrels_support
49 Days Ago
Merge from terrain_renderer
50 Days Ago
Merge from terrain_renderer
50 Days Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
50 Days Ago
merge from tincanalarm_v2
50 Days Ago
merge from spraycan_barrels_support
50 Days Ago
merge from socialmenu_optims
50 Days Ago
merge from weapon_refresh_binoculars
50 Days Ago
merge from DefWorkbenchupgrade_desc
50 Days Ago
merge from ziggurat_materials_fix
50 Days Ago
merge from roadsign_spawner_fix
50 Days Ago
merge from bag_corpse_health_fix
50 Days Ago
merge from deepsea_harvest_fix
50 Days Ago
Added missing Model component to salvaged axe entity, fixes skins not loading in 3P
50 Days Ago
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50 Days Ago
Merge from quarry_material_fix
50 Days Ago
Merge from ducked_splash_fix
50 Days Ago
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52 Days Ago
Merge from chainsaw_exhaust_vfx_fix
52 Days Ago
Fix for broken Longsword, Mace and baseball bat viewmodels
52 Days Ago
Merge: from fix_boat_no_sail - Bugfix for boats and vehicles getting stuck in open areas, effects not playing, building appearing slow Tests: unit and perf tests, built and sailed a boat on craggy
52 Days Ago
merge achievement fixes to main
52 Days Ago
Merge from workbench_upgrades
52 Days Ago
Prisoner hood ragdoll fix
52 Days Ago
Merge from workbench_upgrades
52 Days Ago
compile fix - missing debug ifdef around test fixture
52 Days Ago
merge from automated_testing_ocean
52 Days Ago
Merge: from stableobjectcache_taa_nulls - Update: Replaced StableObjectCache with StableObjectArray, updated TriggerParent, Projectiel batching and server player processing to use it - Bugfix: fix for "Adding null to TransformAccessArray" warning Tests: unit tests, 2p session on Craggy with jumping on boat, shooting, conencting-disconnecting
53 Days Ago
merge from analytics_memory_alloc_optims