branchrust_reboot/maincancel

35,008 Commits over 4,474 Days - 0.33cph!

5 Months Ago
Merge: from optim_jobs2_builddepchains - Optim: UsePlayerUpdateJobs2 - BuildDependencyChains is now 40%+ faster and scales better Tests: unit tests, loaded into Craggy, loaded into 2.5k procgen
5 Months Ago
Fix ghostship d still spawning 100% of the crates when the deep sea opens
5 Months Ago
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5 Months Ago
merge from indirect_instancing
5 Months Ago
merge from boxes_dlc
5 Months Ago
missed consolesystem commit for painting line tool
5 Months Ago
merge cannon_fuse_burn to main
5 Months Ago
Fix cannon handle spinning due to buoyancy.
5 Months Ago
merge from 144620 failed merge
5 Months Ago
merge from storepage_boxes
5 Months Ago
Apply the door fix to the unused boat door
5 Months Ago
merge from boxes_dlc
5 Months Ago
Fixed loot not respawning on deep sea ghost ships
5 Months Ago
merge from doors_deploy_fix
5 Months Ago
merge randomize_seed to main
5 Months Ago
merge debug_simulate_latency to main adds cvar `client.receiveLatency` (client admin) to main to help with testing high ping in Client/Server mode.
5 Months Ago
Fix cannon jitter when reloading and firing at high ping.
5 Months Ago
Fix scientists not repositionning when a sniper flanks them, even if the shots land near them
5 Months Ago
merge cannon_fuse_burn into main
5 Months Ago
off_required_fix -> main
5 Months Ago
added physics_used_memory profiler record for reading test: dry ran analytics with logs and we're getting expected byte values back from it
5 Months Ago
merge from boxes_dlc
5 Months Ago
Add error icon next to the domain reload toolbar toggle to make it more clear that it shouldn't be used in CLIENT or SERVER modes.
5 Months Ago
fixed typo breaking active_dynamic_bodies profile analytic (dev build only)
5 Months Ago
Reapply tutorial island mesh, apply correct orientation
5 Months Ago
Merge: from serverprofiler_disable_memstates - Update: added extra safety try-finally Tests: none, trivial change
5 Months Ago
Merge from tutorial_island_mesh_fix
5 Months Ago
Merge: from serverprofiler_disable_memstates - Bugfix for running multiple capture commands without waiting for completion of initial - Bugfix for memstats parsing exception (disabled memstats recording) Tests: couple 128mb perfsnapshot_stream in editor
5 Months Ago
Merge: from tracespheres_optim - Bugfix for exceptions when shooting Tests: shot the ak on Craggy in editor
5 Months Ago
merge from fresh_water_fix
5 Months Ago
Bump drag ddraw to 30 seconds
Rin
5 Months Ago
merge from save282 - staging wipe
5 Months Ago
Merge from boat_aim_sway
5 Months Ago
Merge from baked_mesh_optim
5 Months Ago
merge from painting_line_tool
5 Months Ago
merge from painting_line_tool -> main
5 Months Ago
Remove kicked toast debug log
5 Months Ago
Fix crash with paddling pool unloading.
5 Months Ago
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour. Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
5 Months Ago
cargo_crate_layering_fix -> main
5 Months Ago
Potential fix for scientists rendering while sleeping, then being shot without reacting, and dying only if the player gets close again
5 Months Ago
merge from naval_update/io_boats/privilege
5 Months Ago
labs_crate_player_input -> main
5 Months Ago
boat_hand_animation_fix -> main
5 Months Ago
Fix scientists bypassing a big part of player armor, eg hazmat only blocking 5% of scientist damage, and fullmetal only blocking 25%. Most clothing will now block damage as you'd expect (eg hazmat blocks 30% and fullmetal around 50%).
5 Months Ago
merge from ddraw_sceneview
5 Months Ago
Merge: from fix_sortdeferred_race - Bugfix for sorting of hits potentially running in a race with previously scheduled jobs Tests: unit tests
5 Months Ago
merge from dragbyangle_improvements
5 Months Ago
Add missing SetApplicationId call for Discord integration
5 Months Ago
Merge: from spectate_stay_after_dc - Update: when spectating a player that disconnects, the client starts orbiting their last position. Third-Person is the only valid camera mode in that situation Tests: spectated a player that disconnected - was able to look around.