branchrust_reboot/maincancel

36,565 Commits over 4,383 Days - 0.35cph!

15 Days Ago
Merge from standard_shader_detail_vertex_color_tint
15 Days Ago
Merge from iteration_profiler (unity package to measure compile/domain reloads) Also fixes a web request during every compile in the editor
15 Days Ago
Merge from command_alloc
15 Days Ago
merge from perf.playermodel_fix
15 Days Ago
Merge from standard_shader_detail_vertex_color_tint
15 Days Ago
merge from wakeaiz_optim
15 Days Ago
Restore water wheel reference to its sounds to fix NRE spam
15 Days Ago
Subtract 147919 merge from terrain_lower_fixes
15 Days Ago
Check AlphaMap isInitialized on AdaptMeshToTerrain to prevent editor errors
16 Days Ago
Fixed code locks on cars disappearing (except for the red spheres) after too many code attempts Swapped the red sphere material to an opaque version so we don't get weird depth fighting issues
16 Days Ago
Fix NRE when renaming a demo shot to a name that already exists
16 Days Ago
Fix case where holstering a mobile phone mid call would result in some inputs being ignored
16 Days Ago
Remove log when loading player inventories for the first time
16 Days Ago
fix default rotation of pumpkin in painting menu
16 Days Ago
tighten up waterwheel dismount positions
16 Days Ago
update phrases - fix overfished message - waterflow message - lootinsafezone msg
16 Days Ago
move "inventory full" toast behind the inventory UI, blocks too much
16 Days Ago
Merge: from hascloseconnections_fix - Bugfix for BaseNetworkable.HasCloseConnections and GetCloseConnections mot seeing outside of small layer Tests: ran unit tests
16 Days Ago
testlist
16 Days Ago
Commit the .meta files that keep popping up
16 Days Ago
merge from woodpile_changestage_audio
16 Days Ago
merge from fix_privaddfriend_vis
16 Days Ago
merge from computer_station_io (only manifest changes)
16 Days Ago
merge from computer_station_IO
16 Days Ago
console_quickjoin_fix -> main
16 Days Ago
Increased timeout slightly to allow FPBuild to handle closing of started processes
16 Days Ago
Fix blurry radtown sign once again, regressed during naval texture optimizations
16 Days Ago
Merge: from serverprofiler_recordscope_pause - Update: ServerProfiler recorder scopes can be paused/resumed (but needs more work on export side, looks bad) - Bugfixes for recorder scopes corrupting memory and breaking perfsnapshot Tests: unit tests + recorded a multiframe coro with recorder scope + perfsnapshots
16 Days Ago
merge from new_texture_suffixes_naming_convention
16 Days Ago
Merge from terrain_renderer (culling ConVar)
17 Days Ago
Fixed game not starting in editor due to silent errors when disable menu UI is enabled
17 Days Ago
Sort network cell tile offsets so the closer ones queue up to be networked first
17 Days Ago
Handle the weird string prefab references in Skinnable to make bbq.workshop.prefab go in the right AssetScene
17 Days Ago
Merge from terrain_lower_fixes
17 Days Ago
server_browser_improvements -> main
17 Days Ago
Forgot to include it in the usage help string -.-
17 Days Ago
Reapply 144020 (crypt building skin upgrade_radius) after stomp
17 Days Ago
Merge from ugc_screen_blur_fix
17 Days Ago
Merge from vine_descend_fix
17 Days Ago
console_quickjoin_fix -> main
17 Days Ago
unskinned_windmill -> main
17 Days Ago
merge from tincanalarm_v2
17 Days Ago
▄ ▋▇█▌█ ▌█▊▋ ▊▌▆▉█▄▍▆▅▋▆▅▌▌██▅▌▉▄▊▅▉▋▋▇▄▉▌
17 Days Ago
merge from fillmounts_horse_fix
17 Days Ago
merge from wallpaper_nre_fix2
17 Days Ago
merge from adminui_health_fix
17 Days Ago
merge from Electric_Furnace_Workshop
17 Days Ago
merge from crypt_building_skin
20 Days Ago
merge from easter_fixes_2026
20 Days Ago
merge from flexvirtualscroll_nre_fix