branchrust_reboot/maincancel

38,737 Commits over 4,536 Days - 0.36cph!

19 Days Ago
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20 Days Ago
fix empty mags dropping twice in third person
20 Days Ago
Add support for Rust+ to kick players from our team (or yourself to leave the team) Also fixes a couple unrelated bugs
20 Days Ago
Merge from deepsea_terrain_everywhere
20 Days Ago
Fix navmesh generated on divesites, not generated in some doorways, some monument rooms not having navmesh, and scientist corpse colliders on wrong layer
20 Days Ago
three more asset optimsations that were over the vertex cap AshtrayB1_LOD0 1028 > 983 verts matrix_display_tools_LOD1 1019 > 998 verts emptybarrel_LOD1 1164 > 876 verts ashtray now batches on its whole chain (LOD0-2) tools display and empty barrel batch from LOD1 down
20 Days Ago
merge from hqm_ore_random_spawner
20 Days Ago
merge from hqm_ore_random_spawner
20 Days Ago
merge from HAB_armour_damage
20 Days Ago
Remove huge debug cube from water pipe access point
Rin
20 Days Ago
merge from hqm_ore
20 Days Ago
Merge from boat_deploy_error_fix
20 Days Ago
Merge from playerboat_decay_fix
20 Days Ago
Merge from workbench_upgrade_rug_deploy_fix - Rugs no longer block installation of workbench upgrades
20 Days Ago
merge from Monument_Blocker_Balance
20 Days Ago
Changed TerrainFootprint's default MaxTiltDegrees to 35 after finding a tiny rock gap that was not resolved by the footprint terrain modifications because the rock was at 26 degrees, 1 degree over the existing MaxTiltDegrees
20 Days Ago
Merge from hab_armour_damage
20 Days Ago
merge from fix_hotbar_swap_overstack -> main
20 Days Ago
Removed mipmaps from the default unity spotlight cookie texture to fix light leaking issues
20 Days Ago
merge from admin_invis_cube_variants
20 Days Ago
merge from demo_ui_2
20 Days Ago
Merge from render_pipeline_testing
20 Days Ago
merge from maintainables_fixes
20 Days Ago
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20 Days Ago
Megre from attackheli_armour_damge
20 Days Ago
Merge from modular_car_handling_improvements
20 Days Ago
Merge from render_pipeline_testing
20 Days Ago
Ensure the occlusion culling convar gets disabled when RRP is active rather than just trying to disable it on the backend
20 Days Ago
Prevented occlusion culling running while RRP is enabled at the moment, as it was causing visibility issues
20 Days Ago
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20 Days Ago
merge from midi_warmup
Rin
20 Days Ago
merge from ArrowIcons
20 Days Ago
merge animation subsystem/held entity sprint modifier nre fixes.
Rin
20 Days Ago
merge from Monument_Blocker_Balance
20 Days Ago
made windmill_main and lift_shaft_top gibs ReadWrite enabled
20 Days Ago
Run clean entity labels
20 Days Ago
merge shield fixes to main
20 Days Ago
add a timeline view for the player model animation inspector
20 Days Ago
Updated 3p flashlight anims, updates to blending on 3p controller
20 Days Ago
- fixed wood armour gloves viewmodel skinning issue.
20 Days Ago
Merge from marketplace_power
Rin
20 Days Ago
merge from hqm_ore
20 Days Ago
merge from heavy_helmet_crafting
20 Days Ago
Merge from render_pipeline_testing
20 Days Ago
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20 Days Ago
merge from automated_testing
20 Days Ago
merge from texture optimisations
20 Days Ago
merge from gibs_fix
20 Days Ago
Merge from render_pipeline_testing
20 Days Ago
merge from submarine_looting_fix