branchrust_reboot/maincancel

34,667 Commits over 4,262 Days - 0.34cph!

36 Days Ago
Merge from hackweek_boxsorting
36 Days Ago
Merge from food_qol
37 Days Ago
console_vehicle_ui -> main
37 Days Ago
console_vehicle_ui -> main
37 Days Ago
console_vehicle_ui -> main
37 Days Ago
console_vehicle_ui -> main
37 Days Ago
merge from store_fixes
37 Days Ago
Remove leftover debugging logs and restore debug commented out code.
37 Days Ago
merge fix_tab_issues
38 Days Ago
building_planner_viewmodel -> main
38 Days Ago
merge from helicopter_flare_balance_pass -> main
38 Days Ago
Moved storage adaptor protobuf to 217 209 to 216 is reserved for naval_update Codegen
38 Days Ago
changed RPG7 name to RPG Launcher in engine file
38 Days Ago
Merge from fish_pie_buff
38 Days Ago
merge from show_toggle_growable_ui
38 Days Ago
Merge from hackweek_boxsorting
38 Days Ago
merge from ui_overhead_optims
38 Days Ago
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38 Days Ago
Merge from hackweek_boxsorting
38 Days Ago
Merge from hackweek_boxsorting
38 Days Ago
Merge from water_jump_height_change
38 Days Ago
Merge from rpg_skin
38 Days Ago
Merge from food_qol
38 Days Ago
merge from qol_backpack_gather -> main
38 Days Ago
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38 Days Ago
merge from multiline_console
38 Days Ago
Merge: from analytics_v2_expose_telem - Can view AnalyticsV2 stats via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: used above to check stats in editor
38 Days Ago
Manifest update
38 Days Ago
Compile fix
38 Days Ago
merge from Halloween_25_Update/PH
38 Days Ago
rpc_improvements -> main
39 Days Ago
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39 Days Ago
Merge: from voice_when_invis_fixes - Voice chat is now heard by nearby invisible players and spectators Tests: tested voice replication between 2 players, when invis and when spectating. invis case also tested disconnect-reconnect while invis.
39 Days Ago
added halloween wallpaper store icons and hooked up to wallpaper skin assets. We will need to fix in-game icons at another date
39 Days Ago
merge from rpg_skin
39 Days Ago
merge from optimize_reduce_dynamic_occlusion -> main
40 Days Ago
merge from industrial_pipe_batching -> main
40 Days Ago
merge from optimize_reduce_dynamic_occlusion -> main
40 Days Ago
Update: minor ServerProfiler function filtering adjustment - built from b90a83e5 Was annotating everything from SubGrid, instead of ignoring everything Tests: unit tests
40 Days Ago
merge from Halloween_25_Update
40 Days Ago
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40 Days Ago
merge from fix_team_chat_carryover -> main
40 Days Ago
remove redundant SprayFailReason.MountedBlocked debug log
40 Days Ago
merge from deployguide_swamp_brightness_fix
40 Days Ago
Merge: from baseplayer_serverupdateparallel - Optimizes ServerOcclusion by reordering work and reducing number of pairs considered - Optimizes parallel snapshot send out by reducing Pool contention - General optims via reduced profiler instrumentation (new ServerProfiler.Core binaries) Tests: 2p session on craggy with teleporting around and various occlusion scenarios (invis, dead, normal occluded, in view)
41 Days Ago
merge from fix_ice_skin_particles to fix chainsaw fx lighting issues
41 Days Ago
Merge from render_pipeline_testing
41 Days Ago
Merge: from spectating_disconnect_nre_fix - Bugfix for server NRE when spectating player disconnects Tests: 2p on Craggy, disconnected while spectating - no more NRE
41 Days Ago
Merge from render_pipeline_testing
41 Days Ago
Merge: from basepalyer_netgroup_interit_fix - Fixes cargoships(and other global entities) putting players into global network group which stops replication with "outside" world Tests: 2p session on Craggy, spawned a cargo ship and threw items, killed other player, tried spectating