33,722 Commits over 4,140 Days - 0.34cph!
merge from /new_menu2/ian_hotfixes
merge from buildingskin_tags
merge from ejector_seat_collider_fix
merge from pilot_hazmat_dlc
merge domain reload codegen improvements back to main -- editor only code gen
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update DLC skin names to store names, conflicting with store
merge back domain reload exception fix.
media_capture_backgroundvideo -> main
merge project generation improvements:
- solutions now build with project generation enabled
- separate configuration for Client/Server rebuilds
- client/server dependency generation - kinda half working, the solution still doesn't pick this up properly.
subtractive merge from
127834 - shouldnt be on main
M15 Pistol - Added emissive to world model
Merge from hardcore_refresh
merge from pilot_hazmat_dlc
merge from new_menu2/uishadows_optim
merge from fix_terrain_hole_clipping
merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
merge from new_menu2
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127788 Fixed social context menu appearing under the friend list
merge from fix_hardcore_spawning_mlrs -> main
merge from new_menu2
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127778 Fixed CUI not hidden when opening the main menu
merge from add_pumpkin_lowgradefuel -> main
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merge from fix_hardcore_spawning_mlrs -> main
merge overflowing weapon stats fix
Fixed ambient lighting when switching between items in your hotbar
subtracting
127585, caused worldgen turned into an Accordion - "Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one"
https://files.facepunch.com/Alistair/101/08/2025/6A09/RUST%20Screenshot%202025.08.01%20-%2009.45.39.95%20%281%29.png
https://files.facepunch.com/Alistair/101/08/2025/2c38/RUST%20Screenshot%202025.08.01%20-%2009.47.47.40%20%281%29.png
merge from pilot_hazmat_dlc
Merge from foliage_transmission_shadowing
Wait for the map file to finish uploading before allowing players to connect to the server
Before this players who connect in the first moments of the server opening would need to generate the map, so they'd load in a lot slower even though they were first to connect
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Merge from hardcore_refresh (no build as there are menu compile errors that need to be merged)
merge from fix_icon_generator_hide_during_render -> main
merge toggleable weapon stats display to main
merge from fix_icon_generator_hide_during_render -> main
More FoliageGrid null checks to try and fix errors on disconnect
fix dynamic accuracy weapon stat