127,316 Commits over 4,109 Days - 1.29cph!
made some tweaks to several of the view model animations to fix some of the clipping on the arms.
special fx events for the salvaged_axe
salvaged axe prefab; tweaked various settings on some other view model prefabs
sound effects for the salvaged_axe; added some weapon specific hit effects for the hatchet / stone_hatchet / pickaxe
Biome-specific grass textures for Andre.
nullified the weapon bob when the player is aiming down the sights
mecanim behaviour script that will handle alternate animations to be played for the attack
adjusted attck animations of all view models so it lands in the center of screen. set up the alternate attacks for the boneknife, and salvaged_axe
changed the pickaxe hit sound so it's synched better with the animation
Added per-biome grass textures
Refactored the way SpawnFilter and TerrainMath handle temperature
Tweaked terrain generation (now allows seeds that would lead to collider overflows in Unity 4)
Protocol++
Increased water opacity
Fixed underwater fog always being disabled
OCC (obsessive compulsive commit)
Made SERVER+CLIENT+STEAM default project compile option (I think it always used to be like this?)
Minor spawn handler tweaks
Added graphics.quality X (sets the same parameter the launcher sets, X can be between 0 and 5)
Made grass patch vertex count error log group properly in Sentry
Slightly increased grass tapering distance
updated vm melee weapon anim contact points, reactions,events & controllers
Decreased grass vertex count (performance test)
salvaged hammer is all done;
prefabs for the salvaged hammer and its various fx
adjusted the attack animation so it hits the center of screen
Terrain shading debug props.
Made ores spawn everywhere (at least for the time being)
Added triangular floor peice
Wolf meat is now proper cookable
updated player rock attack to better match timing of viewmodel
Fixed players sometimes spawning inside objects
Ragdolls for boar, bear, stag
Tweaked player ragdoll (should fix LOD issues)
Fixed supply drop not dropping
Fixed physics / metabolism water level being higher than the water plane
Stag, Bear, Boar now use their real ragdolls
Deleted UnityVS files committed by Scott
Made ViewmodelBob smoother, no snapping between states
Fixed boltrifle ironsights hold position being massively off (for real this time)
Toned down rock hit screen shake
Upped max texture resolution on 729 textures
Fixed hazmat suit making the player invunerable
Fixed sleep inside spectator exploit
Tweaked underwater effects
Give items back on cancelling craft
Cancel crafting on die
Fixed stone hatchet - good job dyngnosis on reddit, you win
updated vm hammer hit anim & added 'strike' anim event
Adding Google Analytics test
Making snapshots on respawn a bit more predicatble so we can show loading screens
protocol++
Log connections, disconnections with Google
Deleting cfg folder added by Scott
Fixed player being able to unduck into other colliders
New view model rock material added.
Fixed first person camera position not matching player head position when ducked
Loadtime reporting, current screen reporting, crafting reporting