127,316 Commits over 4,109 Days - 1.29cph!
Fixed some building components having broken materials
Fixed broken material on metal plate torso
Protocol++
Fixed railing being deployable over doorway
Increased bear attack range to keep him from pushing players around
Added alternate attacks for rock & hammer
fixed the alternate attacks for the rock / hammer. added a strike event for rock attack2
Small fix for scene stuff.
Results from a fresh import
Removing BuildOptions.UncompressedAssetBundle - hoping it fixes "blah blah is corrupted! Remove it and launch unity again!"
Force inclusion of the player nametag material
Prevent some NREs that shouldn't happen anyway
Don't allow sleeping when dead
UnityEngine.IUI.dll is a candidate for causing "[...] is corrupted! Remove it and launch unity again!" messages
Fixed issue with impact sounds not working on the hammer
Added anim events to rock vm
updated alt attacks for vm hammer & rock
Disabling player nametags for now
Added debug messages to bootstrap - so when self check fails people can see why
Fixed rogue ifdef in FogVolume - which was possibly breaking serialization
Added TestResources self check (slow & noisy, disabled by default)
Added global albedo control to "Rust/Standard Legacy Terrain"
Fixed forward mode in standard/universal terrain shader set
Fixed snow everywhere by reverting overlay0 mask falloff to a previous value
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Updated UnityEngine.dll used by plugins
Fixed CommandLine.HasSwitch failing when called before initialize
Moved stuff around to avoid #ifdef editor serialization warning/errors
Fixed crash in radiation overlay (calling isPlaying on an AudioSource without a clip)
Fixed not being able to jump through windows
Fixed missing material on wall upgrade/transition
Fixed deploying sleeping bags half in a wall
Added alternate attack for torch & updated controller
Menu scene files, and water shore effect tweaks.
Music and ambient sfx files.
Removed the obsolete TreeBillboards scene.
Replaced the old, broken main menu background, with a new one.
White text on the menu logo.
Minor layout tweak on main-menu.html
One last menu layout tweak.
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Mitigate DDOS connect attack's ability to close down a server
Don't load saves on startup (until tree bug is fixed)
Group "Cannot create FMOD::Sound" warnings together
Group Mismatched serialization in the builtin class" warnings together
Insulated array exception in PVT PrePassRender
Changed [AmplifyColor/Motion] not supported errors into warnings
Fixed NRE in server.StartMessage
Fixed some minor issues with AILocomotion
Be less verbose when being ddossed
Fixed prefab names being out of sync (next server restart should fix infinitely dense forests)
Organized "Tools" context menu
Server build now (attempts) to strip out client only stuff - like textures and sounds
Changed how MeshCollider works to operate without a SkinnedMeshRenderer (for serverside)
Fixed terrain collision not resetting if killed inside a cave
Patched water shader to handle foam somewhat decently at night
Fixed NRE in PlayerWalkMovement if running in TestLevel