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127,222 Commits over 4,109 Days - 1.29cph!

11 Years Ago
Disabled material import on satellite dish collider meshes
zon
11 Years Ago
Animals no longer use rigid bodies.
11 Years Ago
modified footstep max distance (can no longer hear them 300 feet away)
11 Years Ago
made the chicken animations blend smooth when transitioning from the various states. fixed the chicken not animating in certain situations. tweaked the chicken sounds so they're a bit more audible. (ie. chicken doesnt have silencer attached to his lips no more)
11 Years Ago
made sure the right hand prop bone is imported out correctly for the spear animations.
11 Years Ago
Route all weapon effect sounds through the audio mixer
11 Years Ago
Lighthouse material clean up.
11 Years Ago
I'm hoping this fixes the lighthouse materials.
11 Years Ago
added a stabbing animation for the bone knife and improved the existing ones.
11 Years Ago
Adding dedicated planner tool
11 Years Ago
11 Years Ago
Merging to trunk
11 Years Ago
Tools -> Update -> Prefab Scenes
11 Years Ago
Fixed various issues in TestLevel (missing prefab references, wobbly flowers everywhere, trees everywhere)
11 Years Ago
Converted planner
11 Years Ago
increased volume of doors
11 Years Ago
Fixed pvt related crashes; now more solid Enabled PVT on OSX as well; perf seems up to par on b14
11 Years Ago
Fixed out-of-date RustNative Windows binaries
11 Years Ago
Terrain shader LOD is now also affected by terrain quality control
11 Years Ago
Converted deployer
11 Years Ago
Fixed server script error
zon
11 Years Ago
Merged hunting wolves from animal-survival.
11 Years Ago
Fixed pink material on the base of lighthouse type 2
11 Years Ago
Converted a bunch of melee weapons/tools to new system
11 Years Ago
Fixed error if duplicate translations Updated a bunch more weapons
zon
11 Years Ago
Fixed animal health.
zon
11 Years Ago
Animals now consider their attack direction in 2D.
11 Years Ago
Cleaned up terrain splats; split normal+height into normal and height; also deleted _generated
11 Years Ago
Added an additional list for height maps to be processed by Terrain Atlas Generator; paving the way for extended atlas packing
11 Years Ago
Added TerrainExtension system Made meta, math, skin, layout and tree batching terrain extensions that work with any terrain Refactored the first part of the terrain generator to utilize terrain extensions
11 Years Ago
Added lifehandler to storagebox
11 Years Ago
Raw and cooked rack of ribs models, textures, and prefabs for boar, deer, wolf, and bear
11 Years Ago
Trunk merge
11 Years Ago
Fixed/Changed GiveItem (@zon)
11 Years Ago
fixed NRE spam in BaseAnimal
11 Years Ago
Fixed pvt preload pages
11 Years Ago
Converted bow
11 Years Ago
Missed prefab
11 Years Ago
Converted torch
11 Years Ago
Converted more scripts to use TerrainExtension Added some basic extensions to the test level terrain
11 Years Ago
Converted syringe
11 Years Ago
Rollback to commit 4007
11 Years Ago
Trunk merge
zon
11 Years Ago
Merged changes from main.
zon
11 Years Ago
Missing files from merge.
11 Years Ago
Added BaseCombatEntity
zon
11 Years Ago
Subtracted the animal survival rollback. (4028)
11 Years Ago
Reapplied changes up to commit 4026
11 Years Ago
Merged to trunk
zon
11 Years Ago
Added missing SERVER blocks.