reporust_rebootcancel

127,264 Commits over 4,109 Days - 1.29cph!

11 Years Ago
Alright fuck you unity. Not including any 32 bit libraries, going to copy them over manually instead.
11 Years Ago
Subtracting from the subtractive satellite dish commit
11 Years Ago
Queue and spread conditional model updates
11 Years Ago
Removing broken things Restoring compatibility with the current server version
11 Years Ago
Build process cleanup
11 Years Ago
Copy win32 dlls over on build Tweaked graphics settings, shader preload Misc performance/profiling tweaks
11 Years Ago
Don't make all server builds development builds (!)
11 Years Ago
Progress when loading a save on server
11 Years Ago
Fixed players not being able to walk through doors Fixed a bunch of substance textures that had reverted to legacy shaders Added developer list (to allow things like joining servers without EAC, debugging) clperf console command
11 Years Ago
loot crate optimization and fix.
11 Years Ago
Clearing m_PreloadedShaders because it crashes Unity on the build server
11 Years Ago
Completely disabling water reflection (big perf issues)
11 Years Ago
Undoing changeset that turned everything into empty files - gj @plasticscm
11 Years Ago
Re-applying changes - hopefully for real this time.
11 Years Ago
Merged to trunk
11 Years Ago
Added models, textures, and prefabs for human and chicken meat
11 Years Ago
Fixed NRE in ConstructionRenderer.UpdateMaterial Fixed save load spam
11 Years Ago
Don't kick for different manifest, but print a warning in the console so everyone is aware that the versions are different
11 Years Ago
Fixing players not being able to walk through open doors
11 Years Ago
More server profiling Changed how AI ticks to better ration timings
11 Years Ago
Merged to trunk
11 Years Ago
Updated plugins
11 Years Ago
More bundle fucking about
11 Years Ago
Lighthouse checkin of the new rocks, I hope these are abit better =/
11 Years Ago
Prefab path fixes
11 Years Ago
Sorry I forgot the prefab scenes.
11 Years Ago
More fucking about with prefabs, should be solid now...I hope.
11 Years Ago
Thompson shader should be the right one now.
11 Years Ago
Fixed client not being able to interact with doors
11 Years Ago
rabbit rigged and skin material set up.
11 Years Ago
Store the constructionCollision in the buildingblock prefab
11 Years Ago
Brought PVT back to Windows build only with tons of changes and performance improvements; disabled by default; needs cleanup after testing (wip) Fixed shader specular issues across the board
11 Years Ago
Updated native dlls
11 Years Ago
Fixed server compile error in PVT commit Fixed NRE in playerloot
11 Years Ago
Fixed build error spamming 10 times
11 Years Ago
Locks automatically lock after first key is created CodeLock automatically locks after first code entered
11 Years Ago
Updating stable branch
zon
11 Years Ago
Started working on animal search behaviour.
11 Years Ago
Merge from main CodeLock now saves whitelist to disk
11 Years Ago
CodeLock now saves whitelist to disk some b14 bullshit
11 Years Ago
merge from main
11 Years Ago
Add audio randomizer and first pass at new rock sound
11 Years Ago
Fixed being able to walk through doors Fixed codelock sending whitelist to players Fixed compile errors
11 Years Ago
Made crafting times server lag independant More profiling Disregard empty chats Tweaked tickrates
11 Years Ago
Fixed shiny dirt areas on terrain
11 Years Ago
Tweaked the smoothing groups of the rock bases.
11 Years Ago
Removed Debug.Logs from AudioRanomizer >:( Fixed not being able to melee attack doors Fixed EAC warning not showing More crazy profiling
11 Years Ago
Fixed pvt far pages looking sharpened; filtering issues Fixed pvt pre-pass first frame results Fixed pvt pre-pass blocking render call; wasn't async enough
11 Years Ago
merge from main testing trees, rocks, bushes on legacy
11 Years Ago
Missing Profiler.EndSample()s