127,180 Commits over 4,109 Days - 1.29cph!
Checking in wood set pieces and updated prefabs
Started reorganizing animal classes.
BuildingBlock derives from CombatEntity
FixedUpdateEvent has fixed tick time (listen server enhancement)
Added a bunch of profiling stuff
Split BaseCombatEntity into shared/server/client
Moved Healt()/MaxHealth() from BaseEntity
BaseResource uses BaseCombatEntity
Tweaked entity network update timings
BuildingBlock network updates when taking damage
BaseCorpse derives from BaseCombatEntity
Merged changes from main.
Added remote log to game setup.
Player metabolism is now logged after a 10% health change.
Merged remote logging fixes.
Restored animal properties from main.
Animal partol values no longer using defaults.
Fixed damage protection being applied twice
Fixed meshcollider damage protection not being applied proper
Time of Day update to 2.3.3 prerelease 2
Updated custom sky prefab
Updated water to the latest version
Fixed snow jackets making you immortal
Added prefabproperties to gamemanifest
Player compound protection values
Fixed bug in ArrayPropertyDrawer
Cleaned out @zon's debug comments
Reformatted @zon's unformatted code
Assert that UpdateNetworkGroup is only called serverside
Hammer sounds and sound tweaks
AISense now searches using type comparison.
BaseAnimal no longer hides it's public properties under a server CC flag.
Improved how AISense detects corpses.
fixed grade damage assignment on default spawn
building protection values and health balance
Clothing protection values
Fixed all the whack tree LODs. More ground texture wips.
Fixed a bunch of warnings
eating animations for boar / stag / bear / wolf
Disco flare fix for the testlevel.
Optimized builfing block health networking
Fixed NRE when using shotgun
Fixed player networking queue not actually queuing
Updated water to latest version
Enabled solid ground color in reflection cubemap and ambient light
Reduced terrain checksum spam
DamageProtection becomes ProtectionProperties
Added ProtectionProperties assets for clothes and buildings
Fixed some clothing not having colliders
Fixed some clothing materials using the wrong shader
Time of Day update to 2.3.3 prerelease 3
Download icons slower (if your internet connection suuucks)
Locomotion is now a lower animal function.
updated jacket materials
added protection values to clothes
Fixed animals thinking clientside
Fixed some clothes not having protection properties
Fixed animals not having protection properties
Changed how GameManifest holds ProtectionProperties
Don't run triggers on clientside entities
Check that baseProtection is valid before trying to use it
TriggerHurt now takes a Damage Type
Fixed TestLevel not having mip mapping enabled on the reflection cubemap
renamed and moved some armor items
Disabled GI in TestLevel to have lighting be similar to what we see on Steam
Updated armor balance
more general armor protection
Updated some armor prefab names
Merged changes from main.