108,630 Commits over 3,867 Days - 1.17cph!
Turned Sun Shafts resultions down to medium (fixes orange smear in editor)
Re-enabled horizon clouds (aren't broken)
added prefabs for the burlap shoes/gloves/shirt ( LOD included )
added LODs to the burlap gloves/shirt/shoes
fixed the wolf prefab on the MenuBackground scene
Fixed some clutter rock LOD distances. Added cacti files. Started on some desert environment settings.
Fixed error in PlayerWalkMovement on levels without TerrainMeta
Added Burlap shoe + glove items
Temporarily removed the clouds while they are bugged.
fixed bug with the prone always being enabled; commiting the rest of the 3rd person grenade jog/run animations
Added terrain collision resolve system for objects to pass through when entering caves
Increased the number of attempts to find a monument spawn location to 1000
Crafting tooltip cleanup, shows ingredients
updated skinning on gloves
Ignore.conf'ing stuff used to make tree billboard normal maps.
Updated icons from admin site
Fixed building plan switch strings being #phrases
adding gloves (which need skinning properly) and adding feet with textures
Revamped item categories
Updated crafting UI
Burlap shader normal intensity toned down.
Time of Day update to 2.1.1 prerelease 1
Should prevent door stacking
An icon scene with more intricate rendering/lighting setup.
Added lock item
Added item slot system
Added module: DeployToItem
Added module: ItemSlot
Renamed item hook OnCreated to onCreated
Removed item.name (redundant)
Locks are now a seperate deployable item
protocol++
Fixed all sorts of issues with the billboard import settings of the new trees
Fixed some issues regarding AI system performance
Fixed prone being on in player models (!)
Calibrated the LODing on all field trees
Ignoring UnityVS.VersionSpecific.dll and meta
Deleting UnityVS.VersionSpecific.dll (it auto re-creates itself)
Field tree billboard mats and normalmap meta fix.
Proper billboard import settings, and cleaned up old clutter.
Field tree lod billboard textures
changed the rifle running animations so the gun is lower and more natural looking when he runs; added IK events to the prone --> stand animations
added AnimationEvent "SetIKWeight" that will allow turning on/off the IK weighting.
Added burlap trousers item
Added blueprints for a bunch of items
Added low grade fuel item
made a new material for the burlap trousers
Added tons of new bushes and trees (shit's gonna be broken, please direct all flames directly to @peturah)
Protocol++
added a burlap trousers prefab as requested by the Burlapian gods.
Skinned "burlap trousers" are now rigged to the player model (has LODs as well)
Enforced law & order on the nature assets
made a bunch of tweaks to the 3rd person bow and hatchet animations
Moved the tree billboard generation scene from art branch.