108,621 Commits over 3,867 Days - 1.17cph!
Removed VPaint. Removed shaderforge and scenemate meta files from ignore.
Updated cave assets. Added test skin shader. Added Vertex AO bake script.
Made grass atlas brightness fit terrain texture brightness a little better
Re-targetting animations to new rig, this isn't perfect
Removed debug factor of 2 from the terrain shader
updated holdtypes animations with new rig
Fixed eyes still showing in first person mode
Fixed motion blur not being applied to multi-skinned meshes
Show build cost when using hammer and looking at incomplete building block
Fixed player collision with new rig
Tweaked player eye/teeth colours
fixed issue with eye texture
Added specularity properties for every layer to terrain shaders
Tooltip for planner showing resources needed
added teeth & eye player textures
Fixed naked head LOD being too severe
Added terrain test shader for the test scenes
Added 4 splat version of layer masking
SkinnedMultiMesh now handles LOD'ing properly
Deleted duplicate normal map processor
Updated player model parts to work with new rig
Fixed some model meta files and material import settings
deleted redundant old clothing assets.
updated player skeleton:
- cleaner naming
- improved bone placement
- removed weapon bones
- added new L & R prop bones
- added penis bone
- added eye & jaw bones
Replaced/added clothing files with updated meshes & LODS on new rig.
Added wolf stub (does nothing but stand around looking badass)
Added BaseAnimal - does nothing but bleed
Fixed sphere collision bounds being fucked when entity rotated
Water now reflects the sunlight. Terrain reflection tweaked too.
Fixed client compile error in PlayerInventory
Added hammer worldmodel prefab (needs model)
Changed shiny grass in test level
Added resource gathering/spending indicators
idle animation and a new attack animation for wolf
Aaaaand one last folder move, let's hope that's it
Moved terrain assets to Content/Nature
Removed some shitty old placeholder normal maps
Moved all rock, grass and resource assets to Content/Nature
Moved all of Petur's assets to Content/Nature
Reorganized terrain assets
Send note's when resources picked up/used
Time of Day update to 2.1.0 prerelease 2
Fixed double language debug
Unignored and move shaderforge
Restored billboard materials and fixed billboard texture import settings
Added inventory icons context menu