126,409 Commits over 4,171 Days - 1.26cph!

11 Years Ago
Removed TerrainColorSet from a couple of rock prefabs (no longer required)
11 Years Ago
Removed TerrainColorSet from some prefab scenes (no longer required)
11 Years Ago
Sign locking
11 Years Ago
Scene changes
11 Years Ago
Stone breakables anmd prefab implementations
11 Years Ago
Projectile optimizations
11 Years Ago
merge from main
11 Years Ago
Merged /main/deploytosocket to main
11 Years Ago
Initialize terrain alpha map with 1 if no texture to load was found
11 Years Ago
merge from main
11 Years Ago
Backup
11 Years Ago
network protocol++
11 Years Ago
Water normal map fiddling
11 Years Ago
Prefab preprocess, try to strip unneeded gameobjects
11 Years Ago
Making ConstructionGrade a PrefabAttribute
11 Years Ago
Dump memory object information if available
11 Years Ago
Fixed terrain bakes in LegacyLevel Added missing TerrainColor component to LegacyLevel Ninja-committing because Petur hasn't answered for 15 minutes and is probably dead
11 Years Ago
Subtracted commit 6783
11 Years Ago
Gameobject cull fix
11 Years Ago
Scene stuff
11 Years Ago
Reapplied fixes from commit 6783
11 Years Ago
Updated skinning on head2
11 Years Ago
Merge from main
11 Years Ago
fixed bow being held in the WRONG hand fixed the mecanim having hundreds of unnecessary state transitions.
11 Years Ago
backup
11 Years Ago
Disabling graph in FPs graph (because it hurts FPS, badly)
11 Years Ago
Fixed trees not spawning Made FPS less guessy Fixed player model LOD warnings Tweaked building LODs
11 Years Ago
updated the animal skins to use the PBR shader
11 Years Ago
Draw distance tweaks
11 Years Ago
merge from main
11 Years Ago
scene stuff
11 Years Ago
part 2
11 Years Ago
consuming plays appropriate sound effects can only eat every 2 seconds + predicted locally max caloric regen restricted to 60 hp + 40hp * comfort
11 Years Ago
fix bug introduced with prediction slightly lowered SSAO effects
11 Years Ago
consuming plays appropriate sound effects can only eat every 2 seconds - prevents food spam mid combat (temp fix) max caloric regen restricted to 60 hp + 40hp * comfort shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting) pressing sprint when autosprinting will disable it Nerfed salvaged hammer - Had old melee values in it with a range of 1.8, also made more expensive balanced stone pickaxe bandages cheaper
11 Years Ago
nerfed pump shotgun (used to do 300 damage per shot, Wowzers)
11 Years Ago
Fixed OSX/GL shader compilation errors; fixed parallax Completed switch to 2x4 terrain control on legacy shader set Added particle accum layer to terrain blend shader; deprecated base layer AO
11 Years Ago
Log terrain map allocation sizes
11 Years Ago
Fixed a gazillion missing materials on autospawn rock prefabs, cave_small and river source
11 Years Ago
Made non-unique folder meta file GUID unique
11 Years Ago
Merge from main
11 Years Ago
Removed some missing script references
11 Years Ago
Replaced gamma hack darkening with ISO effect
11 Years Ago
Stone/Metal foundation fix Wood breakable meshes & prefab integration
11 Years Ago
Didn't save
11 Years Ago
merge from main
11 Years Ago
compile error fix
11 Years Ago
Removed TerrainTexture and TerrainOverlay constant containers Added TerrainSplat.TEXTURES and TerrainSplat.OVERLAYS masks
11 Years Ago
Death ragdoll eyes
11 Years Ago
head 1 fixed lod uvs.