126,400 Commits over 4,171 Days - 1.26cph!

11 Years Ago
Added some missing terrain texture binds
11 Years Ago
scene stuff
11 Years Ago
improved the flinches and attack anims for the bear and the boar
11 Years Ago
scene stuff
11 Years Ago
legacylevel normalmap
11 Years Ago
Always trigger weapon & hit object strike effects at the same time
11 Years Ago
first pass at new melee & bullet impact sounds
11 Years Ago
merge from main
11 Years Ago
Moved terrain blend to top of particle accum Hit that 16 sampler limit again; moved detail occlusion to detail albedo alpha
11 Years Ago
Flesh bullet impact tuning
11 Years Ago
Changed prefab cycle from shift-c to alt-shift-c
11 Years Ago
merge from main/impactsounds
11 Years Ago
Gunshot reverb tails
11 Years Ago
snow stuff
11 Years Ago
made some improvements to the 3rd person spear animations for idle/running/jogging
11 Years Ago
merged from trunk
11 Years Ago
Fixed player model sometimes being in the wrong place when sleeping
11 Years Ago
Wounded UI Don't show crosshair unless it's appropriate
11 Years Ago
Fixed spazzy ragdolls (thanks Anthony Yakovlev @ unity) Fixed corpses sometimes being unlootable
11 Years Ago
Offset starting position of wounded anim so head lands at 0,0
11 Years Ago
Can properly change other players clothes via looting
11 Years Ago
Improved uvmix
11 Years Ago
Added skeleton flags Define which types of attacks/damages cause a wounding
11 Years Ago
Megs latest icons
11 Years Ago
Metal breakable meshes & prefab integration Top Tier breakable meshes & prefab integration
11 Years Ago
merge from main
11 Years Ago
Snow is no longer treated as an overlay
11 Years Ago
reduce mouse sensitivity on wounded
11 Years Ago
Merging wounded stuff into main
11 Years Ago
Added some lightweight compression to a couple of terrain maps
11 Years Ago
Fix for the invisible floors issue
11 Years Ago
merge from main
11 Years Ago
merge from building_skins2
11 Years Ago
forgot one thing in this bad boy twig
11 Years Ago
Updated wounded anims
11 Years Ago
Network protocol++
11 Years Ago
improved the flinches for the horse and stag
11 Years Ago
Less pitch variation on gunshots
11 Years Ago
Bullet impact volume tweaks
11 Years Ago
fixed some bugs with the view model hatchet "hit_attack" not playing
11 Years Ago
-fixed stone pickaxe not playing the hit_attack animation
11 Years Ago
Merge from main
11 Years Ago
Added lods on two halfheight blocks
11 Years Ago
Fixed not playing wounding animation when crouched Reduced health of twig blocks Fixed guide sometimes not changing when using bluepint Reduced chance of surviving a wounding
11 Years Ago
Removed TerrainNormalMap (get normals from TerrainHeightMap on the fly, height map also stores normal texture now) Removed the need for normal map decoding at level start (no more need for texture decompression hackery)
11 Years Ago
Further optimizations on stairs blocks lods
11 Years Ago
Added missing byte to float conversion to biome texture generation
11 Years Ago
Post-merge fixes
11 Years Ago
Fixed some icons not showing on crosshair info Added some missing icons Removed unneeded code Rebuilt wall.doorway.wood (broken merge?)
11 Years Ago
Fixed some missing scripts