199,472 Commits over 4,140 Days - 2.01cph!
Removed IsCarryingRequiredTool condition, merged into CanFindRequiredTool
UDM/BCD filtering tweaks to allow for filtering IPD for machine required items
Fixed data where DispenserItemFilters were being used and had lost information
Fixed radial menu having a default layout distance of 0
Fixed campfire missing machine interactions
GUI tweaks
Fixed warning in rust/std cloth shader
wip test code + shadow mask computation fix for log z
▋ ▌▍▍▍▌ ▌▇▄▉ ▉▋▍▉▇▊ ▊█▉ (▊▋ █▆▅ ▋▄▆, ▊▋▊▌▇ ▉▇▄▋▇▍▊ ▇▊█ ▆▌▄ ▊▍▉█▇▊ ▋▍▍▌▇▊▋ ▅▍▉~)
Some scattering and fog fixes
Touched water shaders
Sleeping anim .meta change
Confidence in Decision is now integrated with "other_bonuses" in Decision Context.
Add Confidence rather than Modify by Confidence.
In fact gate the whole Decision Context bonus score with your Confidence Score.
PlayerCamera/CameraModule rejig
PlayerCamera module activation fix
Added free cam toggle logic in PlayerCamera
Camera prefab values tweaks
Mission can be completed in combined mode
Stripped legacy fog from procmap benchmark scene (perf experiment)
Automated Windows Build #313
Removed legacy fog modes from all release scenes & shader stripping
Removed some unused garbage
Finished terrain shader logz tests and mods, got started on grass and cleaned shadow mask prepass code
Moved logz constant precalc to script/maincamera; added executeInEditMode
Added NoShadows benchmark
Automated Linux DS Build #313
Stat simulation split up per stat type, added base Stat.Simulate method
Fixed hang caused by StatMinipulatorParametersDrawer
Pass StatCollections's Entity into Stat constructor for easier event setup
Added AttributeSimulators
Removed IStatValueChange
Players can join new missions after previous mission has completed
Clients can connect to listen servers through Steam P2P (backend, no changes to any UI)
Automated Linux Build #314
Automated Windows Build #314
Adjusted grass LODing (less upscaling on lower LODs)
Automated Linux DS Build #314
mixer stuff and loop levels
Removed tree component from all trees (appears to be slow as fuck)
Removed Scalable and Linkable as concepts in the Stats system
Stat.ChangeMaxValue doesnt need to check type
Started adding woodcutting skill to tree chopping.
Moved apply color/alpha to fragment setup
Fixed for shader bug RUST-833
Fixed infinite tree chopping / take from dispenser actions.
Removed tree component from a bunch of clutter prefabs
Icesheet prefabs use LOD grid