199,443 Commits over 4,140 Days - 2.01cph!
Editor scripts cleanup/renames
Fixed an infinite loop when trying to display the Game Over screen.
Fixed P2P packets sometimes being sent to the wrong packet handler/net channel
Removed all P2P-related code from Linux DS builds (doesn't do anything on windows, but it's there)
Automated Linux Build #318
Automated Windows Build #318
Automated Linux DS Build #318
Added in combat ability selector (not actually used yet).
Combat component now keeps a list of all available abilities which it updates upon picking up or dropping a weapon.
Blackboard.Write() is throwing a weird NRE
GameUI TODO re Ability decisions
Assets that didn't get saved because I'm a noob...
Added Combat mode to SetDestination Action, replaced with new action in AttackUnit
Removed Blackboard.ContainsKey() method.
SetDestination Combat mode fallback when no combat ability data is available from blackboard
Write CombatAbilityParameters to BCD
BCD reset, SetDestination change
Added a combat miss event.
AttackUnit now calls Combat.TryAttackTarget directly, passing in a callback fired after an attack speed gate.
Assign Combat.ActiveCombatAbility internally
Handle combat ability fallback internally
Removed target death listener from AttackUnit
Combat damage calculation is actually correct now.
More fixing of combat damage calculations and tidying up.
Tweaked animator and combat base distance to make attacking happen more immediately.
Added SelectBestFindDesire Selector, tweaked Crafting AI module
Fixed DecisionContext not nullifying GoalPlan on reset
Stats udate (added stats for Warthog to the spreadsheet)
Decision log entity listing fix
baked out all assets and addet to marmoset toolbag. some assets need a rebake, but system is set up now
Integrated squiggle for graph-based debug visualization of conditions and considerations for a quick turn-around test on how useful this information is to debugging.
added some comments to UnitCollection code in Senses
FOR FUCK SAKE factory tile set wip
Tweaked unit collection radius calc + human radius multiplier
UnitCollection stat boosts
UnitCollection now stores a list of StatModifiers
WIP restrictions for StatMinipulationParameters in StatMinipulatorParametersDrawer via new attribute
Player preview anim source files
tweaking normals and maps, constructing truck in marmoset
Melee attacks that hit when the opponent is out of range should now miss.
Restructured combat so missing is calculated on the defender's side.