199,298 Commits over 4,140 Days - 2.01cph!
Merge from unit_desire
BlackboardData Set nulls all data
DecisonMaker.FindBestGoalPlan buffers goal_decision's blackboard data before clearing decisions and creating new ones for goal plans (which recieve the blackboard data properly)
Best-fit hit detection for projectile weapons
Updated camera in Perf.Playermodel scene (fixes incorrect clear flags)
Fixed situations where only one player would die when two players killed each other at the same time
updated character materials
Latest Beep, new mission, new map
concrete_c generic texture albedo brighter
extra floor to watchtower_c, work on main building platform
airfield backup
Agent.TrySetCurrentGoalPlanVariant adds momentum to current GPV score for comparison
Added mission props to prefabs
Updated race UI
- Working on raycast to ensure we're not trying to shoot through a wall/hill/tree/etc. Not 100% there yet.
- Some more null testing in CraftItemSettings, we trust state too much it seems, or we're able to somehow get into a bad state... so got to look deeper into this issue in general.
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Server index out of range error
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Automated Linux Build #376
Automated Windows Build #376
Automated Windows Build #12
Automated Linux DS Build #376
Automated Linux Build #12
Automated Linux DS Build #12
Fixed '/**/' being treated as '/*/' in lua lexer (not closing the comment)
Automated Linux Build #377
Automated Windows Build #377
Automated Linux DS Build #377
FOR FUCK SAKE WIP block tile set
/main becomes /prerelease