199,298 Commits over 4,140 Days - 2.01cph!
watchtower_c model update to be taller
airfield work backup
Clothing no longer affects hitboxes
Fixed trippy/wonky rivers (RUST-1072)
- Reduced Alarm Bot helath from 50 to 40
Hitboxes are no longer affected by the blend weight quality setting
DSE momentum and confidence multipliers applied at the end of the scoring, Goal/Plan "heritage" members removed and replaced with simple data id comparions in DecisionContext.GetMomentum
- New area 2 bug enemy
- Sine wave movement
Removed momentum from DSE Score, cleaned up and commented Agent.TrySetCurrentGoalPlanVariant
Added game start analytics
autoturret no longer costs ak47, costs more hqm instead (cheaper!)
stop animal shiny being too shiny(needs more work)
ambient music for 'question' scene at startup
TrySetCurrentGoalPlanVariant cleanup/comments
added police props to unity and animated siren and security camera
added lights to siren and fixed anim
Fixed level locked items showing up in quick craft
(maybe) fixed invisible items when cancelling crafting
fixed exploit with free items from canceling (!!!)
Level up/item unlock notices use the Sound system and are much quieter (still placeholder)
Increase & randomize time between songs playing
Wait after move now 5 minutes
Unit portrait layer tweaks
One more for the server build
Combat AI now uses a "Kill" desire (but there are still some issues)
revert music2 merge until we can sort asset bundle issues out
revert music2 merge until we can sort asset bundle issues out
fixed bug where newly placed sleeping bags didn't have a 5 minute delay
nerfed xp from human meat and minnows
compile fix for Convar.music @alexR
fix for max two owners! (didn't cast to float, derp)
Fix cs files that slipped through the subtractive merge
removed scripts and other stuff