199,328 Commits over 4,140 Days - 2.01cph!
Agent.TrySetCurrentGoalPlanVariant adds momentum to current GPV score for comparison
Added mission props to prefabs
Updated race UI
- Working on raycast to ensure we're not trying to shoot through a wall/hill/tree/etc. Not 100% there yet.
- Some more null testing in CraftItemSettings, we trust state too much it seems, or we're able to somehow get into a bad state... so got to look deeper into this issue in general.
▉ ▆▉▊ ▉█▍▅▋ ▌█▋▋▍
▄▌▌ █▆▋▉ ▅▄█▊ █▌▋ █▋▌ ▅▆▅▌▌ █▌▋▅
Server index out of range error
█▅▋▋▋ ▍▅▅▆▇▉▊▍▌ ▆▇▅ ▍▅▆▍▅█▄▆▍ █▆▇▉ ▇▄▊▄█▋▅▅▄ ▌▆▅▉ ▅▅▆▊▌▌▋▋▌▆▇▍▆ ▊▋▉▌█ ▌▌▊ ▄█▍▍▇
Automated Linux Build #376
Automated Windows Build #376
Automated Windows Build #12
Automated Linux DS Build #376
Automated Linux Build #12
Automated Linux DS Build #12
Fixed '/**/' being treated as '/*/' in lua lexer (not closing the comment)
Automated Linux Build #377
Automated Windows Build #377
Automated Linux DS Build #377
FOR FUCK SAKE WIP block tile set
/main becomes /prerelease
/main becomes /prerelease
setup human turn anims to work when bool isTurning is active
Office building material blend work, (wallpaper and carpets masks)
Airfield work backup
- Take advantage of early exit opportunity in TrySetCurrentGoalPlanVariant when same goal plan but not a player command.
- If incoming variant is a player command, add momentum to its score.
- Behaviour Chain's decision score calculation was using the old multiplication method. Now finding average score through addition.
A minor improvement to adding player momentum to incoming variant.
RUST-1073 PRERELEASE - Voice chat not working after initial use
RUST-1097 Streamer mode should mask ownership
Moved upgrade notices closert to the belt bar, less obstructive
Quick craft shows amount in queue
Momentum moved out of DecisionPlan and into GoalPlan
fixed error with old turn action trasitions
Numerous UI tweaks. Desire text generation simplified
AntiHack.projectile_protection 1 fix(ish)
unlockedSkins is redundant
updated windows and lighting