200,024 Commits over 4,140 Days - 2.01cph!
FOR FUCK SAKE gloss texture to fit new shader render
FOR FUCK SAKE rebuilt room, fixed tile placement
!A level environment light data
!A room
Restructure & cleanup.
Manifest.
Automated Linux DS Build #389
Optimized climate LUT blend with single 5-way blend instead of 5 blends
Saved a copy blit and mitigated binding induced latency (weird variations) by ping-ponging result
Saved a 256K in render texture memory yay
Projectile velocity is no longer randomized
Projectile velocity is no longer causing RNG damage
Projectile damage falls off linearly with distance (after an initial max damage distance)
Projectiles can specify effective projectile range + corresponding damage multipliers
Damage multipliers are determined exclusively by weapon damage properties (removed projectile max skeleton mult)
Weapons and weapon mods can adjust projectile damage, distance and velocity separately
Network++
Skip underwater overlay if water excluded from camera culling mask
Fixed InvalidOperationException in OnProjectileAttack (RUST-1157)
- WIP collision system improvements to make it less shit and stupid
- new CollisionMask component
- BaseMovement and BaseProjectile can now check CollisionMask component if present
- Barrier ability collision now uses CollisionMask
- Added CollisionMask to room gates/forcefields
airfield work backup
Power substation models/LODs/COLs/Prefabs and textures
Damage properties are stored on projectiles
Shotgun buckshot uses headshot damage multiplier of 1.25
Fixed revz opengl missing name plates (RUST-1158)
lengthened loaded crossbow deploy anim
update to vm crossbow source anims
Replaced deluxe eye adaptation and amplify color with unity cinematic effects; eye adaptation now 2x faster
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Rocket LOS check improvement (RUST-1152)
Resized luts to 256x16 to speed up climate blends
Moving towards multiple parallel GPV slots in Agent+Behaviour. This is the first step, where all external calls just default to SlotA (for lack of a better slot name).
Trait descriptions in discovery UI
Remove audio files for unused song
Preserve sample rate on music
crude oil collision fix (perhaps they will spawn under dome now?)
FOR FUCK SAKE change glass center pivot for particle
FOR FUCK SAKE rebuild tile and room
FOR FUCK SAKE adjust gate collision thickness, fixing forcefield not to display
most important change of the month - ceiling lights are cheaper and cast more light
roadsign armor more expensive
xp from barrels only awarded if destroyer is nearby (no sniping barrels for xp)
hoodie armor buff
small stash cost reduced to 10 cloth
FOR FUCK SAKE splash with animated space background...just because
fixed the 3rd person drink animation so it holds the bota bag properly
can no longer input items into loot boxes/trash piles (fixes exploits causing them not to respawn)
FOR FUCK SAKE game over scene
sentry gun unlocks at level 18 instead of 24
sentry gun parts found in radtowns (rarely)
lasersight unlocks at level 24 (was 25)
touched a bunch of files because why?