200,039 Commits over 4,140 Days - 2.01cph!
crude oil collision fix (perhaps they will spawn under dome now?)
FOR FUCK SAKE change glass center pivot for particle
FOR FUCK SAKE rebuild tile and room
FOR FUCK SAKE adjust gate collision thickness, fixing forcefield not to display
most important change of the month - ceiling lights are cheaper and cast more light
roadsign armor more expensive
xp from barrels only awarded if destroyer is nearby (no sniping barrels for xp)
hoodie armor buff
small stash cost reduced to 10 cloth
FOR FUCK SAKE splash with animated space background...just because
fixed the 3rd person drink animation so it holds the bota bag properly
can no longer input items into loot boxes/trash piles (fixes exploits causing them not to respawn)
FOR FUCK SAKE game over scene
sentry gun unlocks at level 18 instead of 24
sentry gun parts found in radtowns (rarely)
lasersight unlocks at level 24 (was 25)
touched a bunch of files because why?
Renamed slot types to Primary and Secondary (rather than SlotA and SlotB).
Warn on duplicate bone ID in skeleton properties
Tweaked eye adaptation and tonemapping to fix overbrightness
Turned off tonemapper debug
Automated Linux DS Build #390
Fixed item containers of certain weapons being locked for player input (cc Helk, regression from 15732)
Automated Linux DS Build #391
Desperate attempt at fixing mesh issues on rock_cliff_a: touched, changed tangent computation and turned down compression
Procgen scenes and prefabs for power substations
- Asteroid enemy tweaks
- Added exit room to asteroid tileset
- Rebuilt prefabs
Default water quality = 1 (refl also 1)
Default aa quality = FXAA
- BT fix for asteroid laser beam enemy not always starting with smallest sized lasers
- Redcued health of asteroid bugs to 1
- Fixed some asteroid room spawn locations that were causing enemies to spawn in unreachable places
- rebuilt prefabs
Replaced bloom's 7 (7 sp) gaussian with optimized 9 (5 sp) gaussian; now 10% faster
Wood doors much more vulnerable to explosives
Reverting some model state tick changes I believe to be fucked
Changed the assigned body parts of some lower body player bones (since the upper legs of the mesh are skinned to the hip bones)
lowgrade fuel keeps lights lit longer
ownership share for providing resources increased to 50%
if someone kills an animal with your tool you get xp
fixed bug where you could sometimes bypass loot item input protection
Added bone name to vis.damage
- Added quad plasma turret brush to Rotorz
- Added some quad plasma turrets to some factory rooms
- Rebuilt
doubled max xp for finding barrels/loot crates (helps with late game grind, less xp falloff )
increased gathering maximum xp by 50%
increased max xp from others crafting item
increased xp earn rate from others gathering for you (diminishing still in effect)
Reduced bloom overhead by another 10% costing tolerable change to overall brightness
Exposed more bloom params
Automated Linux DS Build #392
crossbow deploy extended in code