200,039 Commits over 4,140 Days - 2.01cph!

9 Years Ago
supply drop blocks player item input
9 Years Ago
Disabled mesh compression on rocks, see if that works
9 Years Ago
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9 Years Ago
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9 Years Ago
nre check
9 Years Ago
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9 Years Ago
Automated Linux DS Build #393
9 Years Ago
NRE check
9 Years Ago
FOR FUCK SAKE temp change for level selection scene FOR FUCK SAKE fix goal room block FOR FUCK SAKE dim star intensity
9 Years Ago
FOR FUCK SAKE darken background and asteroid debris, removed the small forground debris
9 Years Ago
FOR FUCK SAKE tweak cloud FOR FUCK SAKE rebuild asteroid room
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9 Years Ago
Automated Linux DS Build #394
9 Years Ago
removed PlayerItemInputBlocked check
9 Years Ago
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9 Years Ago
Automated Linux DS Build #395
9 Years Ago
LODS for powerlines
9 Years Ago
icons
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9 Years Ago
Automated Windows Build #395
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9 Years Ago
Automated Windows Build #396
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9 Years Ago
Automated Linux DS Build #396
9 Years Ago
Got rid of all keywords on unity's tonemapper; eye adapt forced on
9 Years Ago
icons, powerlines
9 Years Ago
.
9 Years Ago
Added safe model. Network++
9 Years Ago
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9 Years Ago
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9 Years Ago
first pass at a proper setup for combat on torso mask mixed & locomotion animations
9 Years Ago
bug fix.
9 Years Ago
UG
9 Years Ago
smoothed out the blend transitions between the 3rd person jumping animations
9 Years Ago
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9 Years Ago
Automated Windows Build #397
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9 Years Ago
Automated Linux DS Build #397
9 Years Ago
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9 Years Ago
Automated Windows Build #398
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9 Years Ago
Automated Linux DS Build #398
9 Years Ago
Merged from main.
9 Years Ago
Refactoring and improvemnts to UI widgets that deal with CommandButtons. RadialMenuWidget and UnitCommandsWIdget use pooling instead of crappy old create/destroy of prefabs. RadialMenuWidget button handling re-worked and made cleaner/more consistent with other widgets RadialMenuWidget has it's own label/tooltip rather than using the main UI tooltip widget TooltipElement can optionally override it's target TooltipWidget
9 Years Ago
Merged from main
9 Years Ago
Old posters textures Bus stop model, LODs, COLs and prefab
9 Years Ago
Can now set Behaviour Slot on AI Modules in AI Designer. Defaults to Primary slot. (This is not hooked up behind the scenes properly yet, however).
9 Years Ago
Rather than default to Primary behaviour slot, we now try to look up the GPV's GP's Goal's Module for the Behaviour Slot type. Player commands still default to Primary slot since a Player commanded GPV does not hold a Goal (and perhaps not a goal plan either?). Debug stuff still defaults to Primary slot. Some other things also defaults to Primary slot still, but at least it's getting there! TODO comments for all the things defaulting to Primary.
9 Years Ago
- Weapon pickup UI changes
9 Years Ago
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9 Years Ago
Automated Linux Build #399
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9 Years Ago
Automated OSX Build #399
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9 Years Ago
Automated Windows Build #399
9 Years Ago
Unity 5.4.0f2
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9 Years Ago
Automated Linux DS Build #399
9 Years Ago
Log file print, wait for release