200,446 Commits over 4,140 Days - 2.02cph!

9 Years Ago
CanPerceieve readability
9 Years Ago
Again
9 Years Ago
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9 Years Ago
UI sfx edit
9 Years Ago
UI sfx edits
9 Years Ago
Added a centralized SensesManager that cache distance checks between entities.
9 Years Ago
Workaround for now, 20'000 compares is just too much :P
9 Years Ago
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9 Years Ago
Grabbed optimized hable tonemapper from amplify color
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9 Years Ago
Automated Linux Build #404
9 Years Ago
Disabled tonecc editor histogram display+update by default
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9 Years Ago
Automated OSX Build #404
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9 Years Ago
Automated Windows Build #404
9 Years Ago
Fixed NRE when shooting players in Perf.Playermodel scene
9 Years Ago
Animator instance names Senses filerting for EntityType, ItemType and ResourceType Added ResourceTypes enum Touched lots of data due to enum flags updates
9 Years Ago
Reduced max projectile damage falloff over distance Increased projectile damage falloff distance
9 Years Ago
Tweaked ssao for performance
9 Years Ago
Fucking hooooks
9 Years Ago
Increased effective distance, projectile velocity and damage of semi auto rifle slightly
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9 Years Ago
Automated Linux DS Build #404
9 Years Ago
Vital.CurrentValue setter uses Mathf.Approximately to gate event invocation Get fucked FixedUpdate through ECS due to some apparent Unity overhead
9 Years Ago
Inline tings
9 Years Ago
Spears use arrow damage type when thrown Added throwable damage properties
9 Years Ago
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9 Years Ago
DM profiler hooks
9 Years Ago
LSO component now properly disabled if effect is off; was affecting profiling in editor
9 Years Ago
atmos piece 25 added
9 Years Ago
Cache AI module condition state on Agent each simtick Profiler shit
9 Years Ago
Cast cache ActionState
9 Years Ago
Safe exchange shopfront models/LODs/Gibs/COLs & Prefabs
9 Years Ago
Fix for RUST-1168
9 Years Ago
Twig building tier takes damage from arrows
9 Years Ago
setting is turning to false is is moving is true to the units trying to rotate to face something but never managing to finish it so walking sideways or backwards added eat trigger for eating single items like berrys setup berry bush to use the animation to eat insted of gather (uses wait to stop the animation from ending too early)
9 Years Ago
FOR FUCK SAKE bouncer trailer !A trail texture/material
9 Years Ago
Adjusted some throwable damage types to be the same as for their corresponding melee strikes Thrown items lose condition on impact and break when their condition is zero Thrown items no longer randomly break and disappear (only break when their condition is zero)
9 Years Ago
Latest beep
9 Years Ago
IsPerceivable exit early
9 Years Ago
small distance calc optimisation
9 Years Ago
Grenades stack to 5
9 Years Ago
vm grenade source updates
9 Years Ago
Senses budget tick and stuff IntVector2.Distance in TestUnitPerception
9 Years Ago
UDM.FilterBehaviourTargets profiler hooks
9 Years Ago
EntityManager budget is const
9 Years Ago
Cleaned up SensesManager
9 Years Ago
Grenades can be dropped with right click When looking at constructions, grenades are attached to them when dropped with right click Network++
9 Years Ago
double barrel shotgun viewmodel animations + sound effects
9 Years Ago
SensesManager budget
9 Years Ago
Removed Late and FixedTick from Manager + ECS Moved LateTick stuff from Animation to UnitView (cc frankieh)
9 Years Ago
lighting update
9 Years Ago
1 biome to go