200,707 Commits over 4,171 Days - 2.00cph!
Automated Windows Build #413
Automated Linux DS Build #413
* World Clicker panels will now properly "uncapture" the mouse when set insivisble without releasing the mouse button first
Automated Linux Build #414
Automated Windows Build #414
Automated Linux DS Build #414
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Automated Linux Build #415
Automated Windows Build #415
Automated Linux DS Build #415
In the editor, keep separate prefab pools for client and server
Clamp AH projectile and melee tickets
Combat log also contains rejected attacks (including reason for rejection)
StatTypeSelection cleanup
Fixed StatsPropertiesGenerator
ProjectVersion / ProjectSettings auto updates
Entity pooling is disabled by default on the client and the server
Construction skin pooling is disabled by default on the server
Need simulators, fixed simulator serialization
StatTypeDefinitionEditor dickery
Merge from entity_pooling (disabled)
Wood timber trims textures
Light fixtures prefab tweaks
Scene view synced Camera script
Doubled projectile radius of shotgun buckshot and handmade shells
Replaced UnitSoundsTypes enum with UnitSoundTypeDefinition pattern
Organised Definitions assets, fixed bad paths in DataEditor dicts
Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars
Added meleearmor, arrowarmor, bulletarmor and bleedingarmor server convars
fixing steam integration issues
Changed some pooling console commands
part1 of fixing darkening issues
All appropriate Group partials have been transformed into components
Group grids set to detailed
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Automated Linux Build #416
Automated Windows Build #416
Fixing various Building's interaction state mapping
QuadTrees are better with even array sizes!
Automated Linux DS Build #416
EntityActivity is now a default component for all Entities
Building construction rework WIP
Fixed bad default types property ;x
Fixed bad Building.PercentageOfRequirementsMet calc