127,673 Commits over 4,201 Days - 1.27cph!

6 Years Ago
Scene backup. Temp 10K lux profile.
6 Years Ago
Fixed model-opt related errors on Hapis Island
6 Years Ago
Modified gib code to also allow linking collider/physics meshes directly, to avoid having R/W on gib visual meshes Updated scrap transport helicopter gibs to use direct physics mesh path
6 Years Ago
Bandit town WIP
6 Years Ago
Lantern fix
6 Years Ago
Fixed bad overrides on the big casino wheel
6 Years Ago
Fuel generator workbench lvl 2 Fuel generator crafting cost balance Fuel generator vending order balance
6 Years Ago
Spinner wheel issue fix. Asset gallery update.
6 Years Ago
Proper fix
6 Years Ago
Fixed compile error
6 Years Ago
Fixes for mismatched profiling markers
6 Years Ago
Added draw call culling to the BatchRendererGroup instancing code path
6 Years Ago
Merge from mesh-opt
6 Years Ago
Fixed some metas and import settings
6 Years Ago
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6 Years Ago
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6 Years Ago
Deleted some unused metas
6 Years Ago
Merge from main
6 Years Ago
Changed StagedResourceBreakEffect to use collider mesh instead of renderer mesh
6 Years Ago
Fixed some missed collider connections in release scenes and prefabs
6 Years Ago
[D11][UI] Changed create server wipe warning to static message
6 Years Ago
6 Years Ago
[D11][UI] Cleaned up create server code of some removed options
6 Years Ago
[D11] [UI] Game Version retrieval tweak.
6 Years Ago
[D11] [UI] Increase navigation bar font size.
6 Years Ago
Fixed r/w on a couple of collider primitives
6 Years Ago
merge sound import settings
6 Years Ago
Adding Profile Analyzer to package manager.
6 Years Ago
[D11][UI] Removed side inventory from crafting screen
6 Years Ago
[D11] Green keycard spawn [DEBUG]
6 Years Ago
Sound import settings possibly causing a few small hitches
6 Years Ago
Scene setup
6 Years Ago
[D11][UI] Default create server prefab to deactivated
6 Years Ago
[D11][UI] Removed and altered options in create server screen. Fixed issues with loadout kits
6 Years Ago
Player preview fix
6 Years Ago
[D11] Delayed on group destroy changes
6 Years Ago
Fixed cave roots r/w; uses batching
6 Years Ago
Deferred shaders only
6 Years Ago
[D11] [UI] My Stats page implementation in all areas it's used.
6 Years Ago
Temporarily disable the BatchRendererGroup optimisation because it's slower without the draw call culling
6 Years Ago
[D11] Scene2Prefab update airfield and compound
6 Years Ago
Fixed large battery gibs errors Large battery can now be rotated
6 Years Ago
Fixed passengers sometimes receiving fall damage in scrap transport helicopter