199,180 Commits over 4,140 Days - 2.00cph!
[D11] [UI] Added new in-game Radial Menu display to match mock-up. Added required functionality for it to work. Modified "PieMenu.cs" to work with new HUD elements.
Client side ragdoll objects are parented correctly (fixes physics drag effect)
[D11] Modified texture resize to not modify topology textures - also added more stats about textures changed
[D11] Apply Package Settings ON PS4/Xboxone regardless of jenkins build
Physics timestep tweaks to make higher game speeds less mental.
Decreased the massive skill gain from constructing upgrades.
Better building construction debug panel.
[D11] [UI] Added missing client scenes to Bootstrap for PieMenu.
[D11][UI] The give item page of the debug menu now uses consoleinputmodule events now and can switch category via triggers.
[D11] Temp fix to stop player respawning at bottom of ocean on CraggyIsland
Cleaning up unit portraits class
Fixed UI.CraftingOrderElement not resetting isCompleted and causing the order listing item to animate out
Crafting stations can expose an order limit (defaults to 20) which is respected by the orders UI
[D11] Log notification point
Fixed UI widget activation events being triggered by tweener events when we intend to ignore them
Crafting station tab should now refresh worker slots when the building owners change
Force player tribe portrait update via OnGameReady callback
[D11] [UI] Updated Pie Radial menu textures slightly, removed unused texture from project files (added accidentally in a previous check-in).
[D11] change quality settings to "good" and partially disable support for "potato" mode to save some memory (two large RTs around 180MB in total)
Unit portrait requests can force a view update
[D11] Append sub-branch to folder name on build drive and take out server builds for now
[D11] Fix ps4 ortho basis assert
Looking at ASMDef Networking code
Removed highFidelityRotation from BaseVehicle since this is now the default for all entities
hot air balloon basket files backup
Moved and referencing fixed time
CanFindBuildingForTarget checks stockpiles and writes
[D11] Check every X mins for changes to kick off build
More work on NPCs on the Cargo Ship.
Moved the Dispenser OnReplenish event to after the quantity gets updated.
Withdraw from Stockpile interaction.
Added withdraw interaction to can find building that requires this condition
Fixed UnitPortraits key not found
Fixes to withdraw from stockpile action
Various gathering AI bits
[D11] Try polling from master and add in server builds
[D11] Updated Frontend with new layouts/backgrounds/button behaviour and a selection icon
[D11] Preserve existing platform settings
Various gathering AI tweaks
Fixed crafting orders UI adding double
CanFindBuildingForTarget fix
Fixed error in UnitPortraits.CreateNewClone when a stranger gets spawned