199,201 Commits over 4,140 Days - 2.00cph!
Fixed initial tribe create screen
Removed OnValidate from UI prefabs
Cleanup
Various tribe create related.
Traits screen etc.
Added descriptions back to Traits.
Improved NPC orientation when on the Cargo Ship.
Fix partial page of leaderboard being shown when in the top few results
log daily challenge submissions
Improved AI Line of Sight when on the Cargo Ship.
[D11] Rid of some things not needed
[D11] Mistake on the build display name
[D11] [UI] Visual tweaks to the HUD; altered colours, changed positions, and edited UI element images.
[D11] Fix for On load crafting, resolution issue, and Implemented setting the pinned recipe form the crafting menu
[D11] Copy the StreamingAssets on Jenkins
Audio manager config prefabs are GameObject fields not PoolAudioSource (debugging standalone NRE)
Unit path UI should always turn off target highlight when hiding
[D11] [UI] fix to a missing reference in the pinned recipe element
Incremental compiler for lols
Biome mat obj cleanup, entity views force re-init on leaving pool
Portrait clone views force BMO reinit
Berry bush black, red and blue variants
[D11] Display some debug info for CI to find out where the asset bundles are going.
[D11] Merge from WorldCache branch to get maps loading fully from file on console.
Fixed bad old prefabs on island1
Fixed Before/StandardTerrain SplatCount warnings spam
Udpated NavMeshComponents
Version++
Fixed bad dropdowns (not great tho)
Fixed linger path prefab icon
Berry bush texture and material tweaks
[D11] Merge texture crunch code + remove caching of warmup assets in AssetBundleBackend as the order of assets doesn't always match the order of asset names unfortunately.
[D11] See if this fixed the PS4 Streaming Assets
Fixed some smart object interactions reporting 0 free positions (plans now hold reference to their position group instead of doing lookup all the time)
More tweaks to AI related to Cargo Ship.
Next interaction reset logging ,cleanup
[D11] Ignore -buildTo on assetbundles builds
Making adjustments to animator for strafe based movement.
SWEP Holdtype is now updated clientside whenever server sends a holdtype update
Overriding from next interaction no longer clears the agent's next interaction.
Added interaction clearing to the interaction performing goal plan.
More AI tweaks at Cargo Ship.
Removed error for null renderers in BMO.UpdateMaterialProperties, instead just skip over them
Tree re-inits BMO on resource view after being chopped down
Adjusted scientist speed a bit on Cargo Ship.
Adjusted scientist waypoints a bit on Cargo Ship.
Fixed shitty editor property drawing
Fixed some effects (mostly on NPCs) not working in multiplayer
Fixed calling SetHoldType too early not updating the hold type on client
BEF-422 After clicking craft the + button gets removed until window is closed and opened
Switched over to test AI for scientists on Cargo Ship.
Commented out debug vis for scientist LOS.