202,091 Commits over 4,171 Days - 2.02cph!
We don't want flying bears just yet Bill!
Time of Day update to 2.1.1 prerelease 2
Updated vm bow source file
Fixed ironsights not working
Updated TOD and WaterUpdate with Andre's magic.
Prefab updates just to be sure
adding new bolt rifle textures & materials
Fixed building upgrade system being out of sync
protocol++
Updated texture res on bolt rifle vm
Player model scene - initial commit
Resized some textures (for sdk, github size limits)
Implemented Green T-Shrt
Implemented Snow Jacket
Reflection probes, smoother screen model, image effects tweak.
Reflection probes, smoother screen model, image effects tweak.
Added uniformly curved screen overlay mesh.
Added uniformly curved screen overlay mesh.
Tweaked FreeCamera script a bit (not used in gameplay just useful for scene work).
Added Crevasse model
Crevasse sculpt. Various Unit source updates.
[ultimate_soldier] multiculturalism
[ultimate_soldier] multiculturalism
Backuping some files before I ruin them.
Backup commit, scene stuff.
[ultimate_soldier] refactored depth handling
[ultimate_soldier] refactored depth handling
[ultimate_soldier] starting on walls
[ultimate_soldier] starting on walls
tweaked SingleGameTest settings
tweaked SingleGameTest settings
Added graphics.fov to PlayerEyes again
Added a bit of bloom, raised cabinets so their feet are exposed.
Added a bit of bloom, raised cabinets so their feet are exposed.
Added basic flee behaviour
added "torch_unlit" to the devplayeranimation script.
finished the spear animations.
added new layer "hold_torch_unlit" to accompany the "overlay_torch_unlit"
Fixed final bugs with generating arcs etc. Needs testing and a bit of tidying up now.
Experimental realtime screen reflections for cabinet details.
Experimental realtime screen reflections for cabinet details.
Main cabinet chassis now reflects screens.
Main cabinet chassis now reflects screens.
Enabled shader stripping - lets see how much trouble this causes
Removed reflection probes as they are unused.