195,262 Commits over 4,079 Days - 1.99cph!
optimized foot IK calculations
added console variables to disable foot IK
UIMapButton refactored to override UIEditorButton as required
new UIEditorButton as a base class for the editor mode panel buttons
Disabled editor panel animations
fix for squad editor unit counts not being refreshed in correct order with new setup
added code for foot planting IK
modified walk/run/sprint animations to look better with IK foot planting
Refactored UICurrentMapInfoTab to generic UIEditorWindow
more editor UI refactoring
Removing options code from UIScrollListConfig, UIMapButton, making more generic
Phone serialization and client and server error fixes.
refactored UISquadEditPanels into generic UIEditorPanels with events
CustomisationEditorController.
Added a customisation button to menu (editor-only for now).
Base CustomisationEditor state.
Customisation editor mode setup.
Mouse wheel board rotation input is ignored when the chat window is open (so you can scroll chat without spinning the board)
update chat panel stuff , fixed some UI sorting
analytics test (not sure if I'm doing it right)
Transparent autosprint nixed.
Manifest
Cleansed the spawn tables to get rid of errors from deleted stuff
0 height falloff in the prefab
lowered capture point capacity from 30 to 20
resaved control1 map with new values
Tile topper control mode fix for map editor.
Some control state changes.
delete and delete drag actions now work map editor again
more map editor fixes, tile based mouse drag events work again
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RTS camera tweaks
Controls modes prep
Fog of war distance calcs ignore height
Fog of war improvements, block player controller raycast when camera is in 50% or more fog
"Fog" of war camera effect, post profile
Expanded exclude_renderers to exclude d3d9
Explicit excluded d3d9 target from hair shader
Fixed desires not having their owner set during load (properly)
Fixed InteractionDesire not being properly persisted
updateing foliage source for foliage shader
fixed up skinning on male_hairstyle_02 and baked out ao on all lods
Game mode can specify which camera mode we use