199,972 Commits over 4,140 Days - 2.01cph!

11 Years Ago
halved radiation damage rock has wider attack cone
11 Years Ago
[racer] Improved rubber banding, camera now stops on the finish line when the race is done.
11 Years Ago
tweaked alpha on metal grating. created outer ring mesh, unwrapped and texture. fixed water material
bot
11 Years Ago
Windows Build 242
zon
11 Years Ago
Merged changes from main.
11 Years Ago
Fixed cargo plane not networking its position
11 Years Ago
renamed court_wear node in main grass shader to dust_mask
11 Years Ago
Maybe another connection fix.
zon
11 Years Ago
Imported DecisionFlex.
11 Years Ago
polished outer ring (adam), unwrapping inner ring
11 Years Ago
Fixed some blueprint weirdness
11 Years Ago
Made procedural generation modular so that each part can be used standalone Forced GameManager prefab lists to be sorted by name for cross-compile consistency
11 Years Ago
[block_party] Replaced music track with an MP3.
11 Years Ago
Always log checksum if in-editor
11 Years Ago
RustBuilder - log exitcode with log file extract
11 Years Ago
[racer] Camera follows cars that have yet to finish after the player completes the race.
11 Years Ago
[racer] Fixed rubber banding actually slowing down your opponents.
11 Years Ago
protocol++ (sorry guys)
11 Years Ago
Updated WW scene, added amplify motion and spline stuff
11 Years Ago
Updated camera prefab
11 Years Ago
[racer] AI tweaks and made tracks more smooth.
11 Years Ago
missing WW materials
11 Years Ago
Disabled world checksum kick, logging instead
bot
11 Years Ago
Windows Build 244
11 Years Ago
[racer] Made tracks more complex again, fixed occasional unintentional hairpin turns.
11 Years Ago
Added initial WIP Ape serve idle (source)
11 Years Ago
fixed player not moving his feet when taking really quick short steps.
11 Years Ago
First pass at ak74u sounds
11 Years Ago
Fixed errors in PlayerModel scene
11 Years Ago
Modified melee ranges to be shorter (and spear to be slightly longer) Increased melee cone for spears again, decreased melee cone for rocks fixed key lock status not showing key lock is default blueprint
11 Years Ago
Adjust waterpipe shotgun attack volume
11 Years Ago
Missing changes from ak74u first pass
11 Years Ago
Switched noise generation to managed backend (debugging)
11 Years Ago
Change torch attack sound when lit
bot
11 Years Ago
Windows Build 246
11 Years Ago
Backup
bot
11 Years Ago
Windows Build 247
11 Years Ago
Updated to Unity5b20
11 Years Ago
Menu UI wip
11 Years Ago
tired / angry state animations for the wolf idle/walk/run added flinch animations for the wolf.
zon
11 Years Ago
Started refactoring AI decisions.
zon
11 Years Ago
Fixed how AI decisions calculate target intensity.
bot
11 Years Ago
Windows Build 248
11 Years Ago
Added Login dialog and game uploading
11 Years Ago
New island map stuff.
bot
11 Years Ago
Windows Build 249
11 Years Ago
Applied adjustments to the spawn handler object in the procedural map scene to the spawn handler prefab
11 Years Ago
Converted TerrainTreeBatch to the new fast getter and setter in b20 Made clientside tree placeholders move when their owner entity is moved (fixes trees at origin, invisible trees)
11 Years Ago
Forced alphabetical order when spawning decor types Protocol++ (network + save)