199,956 Commits over 4,140 Days - 2.01cph!

11 Years Ago
Updated `.gitignore`.
11 Years Ago
[current_mood] added
11 Years Ago
[current_mood] stopped removing sprite in title stage
11 Years Ago
Fixed game uploading to reflect changes to the web API.
11 Years Ago
Added anim event to body backhand volley and added animation to controller - Renamed clip - added bits of new UI
11 Years Ago
Some radial menu work
11 Years Ago
lootspawn changes
11 Years Ago
Games are now automatically packaged before uploading, and you no longer need to press the upload button a second time after logging in.
11 Years Ago
Merged
11 Years Ago
Terrain backup.
11 Years Ago
Re-enabled threading in-editor
11 Years Ago
Fixed new issue of not being able to hit objects with torch when lit
11 Years Ago
Mixing terrain splat normals with base terrain normals for more pronounced and detailed hill lighting
11 Years Ago
Updated to b20. Added some shit. Added chat.
11 Years Ago
Simplified Scene2Prefab to reference GameObjects instead of pathnames Can have multiple Scene2Prefab's per scene Scene2Prefab's don't have to be root objects Translate initializes automatically on first use Added Transform.GetSiblings<T>() Server browser WIP Added LocalizeText component (for localizing a UI.Text)
11 Years Ago
Merged changes from main
11 Years Ago
Changed torch animator so both lit & unlit states work on one layer
11 Years Ago
Started implementing global graphics scaling and rotation.
11 Years Ago
Finished implementing basic scaling and rotation, although acts locally for now.
11 Years Ago
`Graphics.Rotation` and `Graphics.Scale` now act globally.
11 Years Ago
unwrapped inner ring, finished outer, 75% textured on inner
11 Years Ago
- Improving UIManager/UIScreen transitions via an animated transition overlay (GUI/Overlay in startup_scene.unity) - Added base UIWidget class, made RadialMenuWidget derive from it - Subscreen and Widget exection forwarded through UIScreen
11 Years Ago
New screen transitions started
11 Years Ago
Updated torch vm anims, changes to anim controller
11 Years Ago
More shit.
11 Years Ago
[racer] Started work on car collisions.
11 Years Ago
Started writing some helper methods for line-line intersections.
11 Years Ago
Some tweaks after moving to b20.
11 Years Ago
Added Ape serve idle
11 Years Ago
Fix lit torch attack not playing strike effect
11 Years Ago
Refactored how GameManager works (to remove Realm usage)
11 Years Ago
First version of custom environment Standard shader with CryEngine-style "Blend Layer" support
11 Years Ago
redid all of the animals' mecanim state machine. They transition to/from each state much smoother now (no more snapping from sleep --> awake)
11 Years Ago
Fixed the riduclous amounts of shininess on the chickens. They no longer look like they came out of a Lady Gaga video.
11 Years Ago
Increased terrain resolution (4x) Added proper segmentation to heightmap generation Added dunes to heightmap generation Increased forest density, frequency and size Increased valid noise seeding range Optimized checksum generation
zon
11 Years Ago
Fixed a bug where new animals would immediately starve to death.
11 Years Ago
- UI Screen tweaks - Trees now on their own Layer (helps with camera raycasts) - Nuked Amplify LUTs (to re-done) - Renamed PlayerCameraControls to PlayerCamera and refactored input a bit, improved edge scrolling timeout used after grab move and mouse orbit
11 Years Ago
adjusted some preventBuilding radiuses updated sleepingbag model
zon
11 Years Ago
Added decision states to AI prefab.
zon
11 Years Ago
Merged changes from main.
zon
11 Years Ago
Set up AI decision curves.
11 Years Ago
PrefabPreProcess only process prefabs (in editor) More UI progress
zon
11 Years Ago
NPCAI now uses Decision.State.
11 Years Ago
Loading screen redux Don't spam commands into the console when loading config file
11 Years Ago
Merged changes from main
zon
11 Years Ago
AISense once again uses structs.
11 Years Ago
Updated mid-level jacket to work better with underlying layers
11 Years Ago
Added long-sleeved t shirt model, textures, and prefabs
zon
11 Years Ago
Fixed animal sense properties.
11 Years Ago
Fixing CameraControls.IsFollowing check in PlayerUnitControls