194,760 Commits over 4,079 Days - 1.99cph!

8 Years Ago
Now using NavMeshBakeManager, which supports multiple agent types. Agents now use 4 different types of agents.
8 Years Ago
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8 Years Ago
updated sedan prefab with proper client collison meshes from minh vehicles collide with deployables
8 Years Ago
Started setting up support for a navmesh bake manager, to replace dynamic navmesh (will support multiple agents and better editor-side control).
8 Years Ago
added armrests to seats collision mesh
8 Years Ago
optimized sedan collision mesh separated the seat mesh from the chassis
8 Years Ago
8 Years Ago
make GMOD_SpewBufferFlush not reentrant
8 Years Ago
Old Dynamic Navmesh only support a single NavMeshAgent type, so let's stick to that limitation until we upgrade.
8 Years Ago
Replaced Apex Utiltiy AI with DRM-free version
8 Years Ago
A little bit of damage system cleanup
8 Years Ago
Allow editor inventory on startup be null.
8 Years Ago
Updated damage algorithm
8 Years Ago
added loot table assets, weighted item amounts better support for baseNpc not producing a lootableCorpse made all humanoid npcs use lootableCorpse, also spiders because fantasy
8 Years Ago
Updated collision detection type Changed race bar init
8 Years Ago
Merged from main
8 Years Ago
More npc navigation
8 Years Ago
fixed generic loot panel icons not having their container source assigned
8 Years Ago
Integrating new lot + frontage system
8 Years Ago
relocked all items other than default blueprints item category amount on crafting window shows unlocked items instead of totals
8 Years Ago
misc
8 Years Ago
lootable NPCs progress
8 Years Ago
better clientside collision for sedan
8 Years Ago
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8 Years Ago
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8 Years Ago
updated sedan colliders
8 Years Ago
tweaked a bunch of 3rd person player animations
8 Years Ago
fixed random weight fuckeries for getting personality
8 Years Ago
fixed bad loop
8 Years Ago
Weighted object, editor & data fixes
8 Years Ago
Changed UIMaskedIcon and UIMaskedImage to use shader templates Switched ui_mask and ui_portrait to original ASE shaders; now editable again Nuked native and debug variants of UIMaskedIcon and UIMaskedImage; redundant now Ported tool "Before/Find/Find Materials Using Shader" from Rust Minor changes to ASE's UIDefault shader template
8 Years Ago
more Personality fuckery
8 Years Ago
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8 Years Ago
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8 Years Ago
Fixed menu button issue and keyboard stunt controls
8 Years Ago
Updated ASE to 1.3.1.07
8 Years Ago
DSEs on modules working Fixed AI designer not showing default modules from module groups Temporary fix for NRE in Personality.Create()
8 Years Ago
Lot placement a lot nicer. Less gaps.
8 Years Ago
More module DSE progress
8 Years Ago
Minor DM refactoring, DSE on Ai Module progress
8 Years Ago
Merge from main
8 Years Ago
Removed BoneFollower (eliminates client side GC + some processing overhead)
8 Years Ago
sawnoff shotgun - fixed arm clipping at max FOV, removed wobble at end of anim
8 Years Ago
Fixed small icons for mission panel Fixed driving with large map open Changed keys for up boost
8 Years Ago
more prefabs work
8 Years Ago
Eliminated GC allocs from SkinnedMultiMesh.UpdateLODGroup
8 Years Ago
Fixed UpdateRotationFromNetwork working with world rotation instead of local rotation