194,760 Commits over 4,079 Days - 1.99cph!
Even more tooltip fiddling
hacky SkinnedMeshCollider test
slot type icons for wear category hides why you have an item on the slot.
* Fixed SWEP.TranslateFOV set the FOV to 0 when invalid return value is given
* Moved player/footsteps/snow*.wav to fallbacks/
Changed the order of some CmdNextTurn actions
Disabled auto start of AI game while I track down cmd verficiation issues
Merge skinupdates to main
Made hair items uncraftable/unavailable
Fix boxing on equality check in Vector2b, Vector3b and Vector3i.
Fixed IsCarried animator bool not being set when an item is placed
Increased width of some label fields in the Player Progression Widget to reduce text overlapping
Better labels on new unlock definitions
Fixed another incorrect UI material
Scene stuff
Climate & sky
AI designer goal copy/cut & paste
fixed null personality in data causing NRE.
Building module is back in (but probably needs balancing).
Model and hitbox for owner and proxy
Goals can inherit their score from the parent module
Removed obsolete conditions list from AIModuleSettings
AI module nodes in the AI designer now display their DSE and enabled toggle
Removed TraitSettingsWrapperDrawer.
Added a couple of missing Serializable and AssetMenu attributes.
Test data in Twat personality.
Fixed shadow cascade blending in shadow quality 2
Moved occluders material to generic location Building/materials + added shadows material
More optimizations to AI system.
Fixed Vector2i equality allocating.