199,994 Commits over 4,140 Days - 2.01cph!
fixed bug where lootables could become permenantly occupied
Added TimeWarnings to NPCAI and RemoteLog.
More work on volley shots - moved most of string compares for state changes and state queries to hashtables. Experimenting with forcing shots animations to play immediately
you now start with recipies for boneknife, spear, and stone hatchet + balance changes
fixed bug with the stag running like it's on crack cocaine.
added tired/angry states to the stag.
added flinching for the stag and bear.
Cherry picked animation changes from animal branch.
Added missing collision to some prefabs in radtown
fixed barrels being too large
Scene/biome tweaks which should fix loading hang on standalone/steam build
Codemaid-ed and unix-ed atlas code
Added toggle to legacy terrain in order to flip base normal, vertically
Making sure prev added flip normal affects only the terrain material
Doing legacy terrain texture binds on every update
Fixed error console spam in main menu
Only use native noise backend if editor, client and server
[racer] Added `CarController.cs` to source control.
Going to doa spring clean and add some new code.
Updated .meta clip info for run south east
Disable EAC when running server in the editor
Fixed input weirdness when opening a menu (using an entity twice etc)
Fixed it so you can stay ducked when a menu is opened
- Added check for Debug.IsDebugBuild to MonoBehaviourExt Logging methods
- A little Group cleanup
Updated noise generator to double precision
Added `Newtonsoft.Json` dependency to `GameAPI.Unity`.
Removed the `Newtonsoft.Json` dependency.
Switched back to using state machine transitions for volley shot, now has extra transition from run outro to volley
Updated Ape run intro /loop/outro & .meta
Client - also output warning on map checksum join error
EventManager is now ActivityManager with some additional groundwork laid for Activity types
Updated metafiles for volley
Updated RustNative
Updated prefab scenes
Switched TerrainNoise to double precision (using native backend by default again)
Protocol++ (network + save)
Fixed splats not updating in legacy terrain