194,591 Commits over 4,079 Days - 1.99cph!

8 Years Ago
proper lr300 reference file
8 Years Ago
added new brick materials
8 Years Ago
added buildings 6 and 7 with fire escapes, air con units, fixed up glass shader so that inner decals like curtains etc are darker than room behind them
8 Years Ago
Supermarket LOD's
8 Years Ago
Profiling
8 Years Ago
Converted buy shop and sell shop
8 Years Ago
Reduced or eliminated GC allocations from Transform.FindChildRecursive (only used by UI)
8 Years Ago
Viewmodel attachments use Model.FindBone instead of Transform.FindChildRecursive (more efficient since cached)
8 Years Ago
Removed AttachToBone (unused, inefficient)
8 Years Ago
wip map preview screenshot generation
8 Years Ago
update unit orientation on attack adding healer attack fx stuff
8 Years Ago
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8 Years Ago
Door updates
8 Years Ago
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8 Years Ago
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8 Years Ago
BoneFollower profiling
8 Years Ago
Eliminated GC allocs from BaseEntity.UpdateParenting
8 Years Ago
Updated multiple descriptions Phrases
8 Years Ago
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8 Years Ago
Enabled biome tint on lowest high external lod (no mask)
8 Years Ago
Merged from main
8 Years Ago
More work on Navmesh Links.
8 Years Ago
Added packed version of rust/std-terrainblend Packed rock _cliffs_atlas and road_ground_layer (dependencies) Added keyword for biome mask texture + added to mats using it + updated shaders Split some rock occlusion from diffuse (terrainblend now uses separate) + updated mats
8 Years Ago
Updated unit category icon strings
8 Years Ago
pending
8 Years Ago
adding placeholder unit role icons font
8 Years Ago
gas station final interior mesh - LODs/COLs scene update
8 Years Ago
Added labels Fixed snapping on higher floors Added mesh colours for different floors
8 Years Ago
Tweaked EntityLink default capacity
8 Years Ago
Runtime error fix
8 Years Ago
updating loadout panel for options
8 Years Ago
Optimized MaterialColorLerp
8 Years Ago
gas station final exterior meshes - LODs/COLs
8 Years Ago
commit to update to last rev
8 Years Ago
Fixed ParticleEvent counter not being reset to 0 at start of attack chain ParticleEvent audio definition will now be played if set
8 Years Ago
added a ParticleEvent system, healer example
8 Years Ago
Healer no longer requires LOS
8 Years Ago
999 triggers
8 Years Ago
Fixed a NaN exception in unit root motion
8 Years Ago
Merge player HUD fix
8 Years Ago
Fixed an exception when a tribe member dies Fixed an editor exception when inspecting a goal plan (missing UnlockRequirement?)
8 Years Ago
Fixed knowledge overlays staying on-screen when behind the camera
8 Years Ago
Adjust LOD dist for KD Tree props
8 Years Ago
bradley kills people when it hits them at high velocity better speed zone obedience bradley aims at chest/head instead of feet with coax proper collision with bradley and players/c4/rockets
8 Years Ago
Fixing up LOD settings on a few world objects - Fixing up LOD settings on a few world objects
8 Years Ago
Added a generic prompt ui widget. Pass a header message, ok text, cancel text and get callback with what option the player chose. Hooked up to Delete save button for now
8 Years Ago
Screen progress
8 Years Ago
Fixed text chat not showing up
8 Years Ago
Fixed text chat not showing up
8 Years Ago
Re-integrate pawn shop UI changes from main