194,623 Commits over 4,079 Days - 1.99cph!

8 Years Ago
Removed unlock field from GoalSettingsEditor
8 Years Ago
GoalPlan.WatchTarget overridable by various combat related plans
8 Years Ago
removed individual option for unlocks. a lot of progression stuff is now only found in GroupProgression.
8 Years Ago
let's actually apply that consideration in the correct target filter
8 Years Ago
Added time to dispense consideration which looks at blackboard interaction plans.
8 Years Ago
Fixed NRE in PlayerProgressionWidget
8 Years Ago
missed
8 Years Ago
more wip
8 Years Ago
Supermarket magazine stands
8 Years Ago
reduced horizontal recoil on m92
8 Years Ago
quick distant bradley engine idle
8 Years Ago
main cannon min engagement range reduced
8 Years Ago
Bradley is GC free for targeting
8 Years Ago
Reverted some buffer pre-allocations (memory usage)
8 Years Ago
proper target sorting (was inverted) bradley is louder bradley contact hurt trigger fixes
8 Years Ago
improvements to item management
8 Years Ago
Camera OverUI is now a child of main camera, zero'd. Removed CameraOverUI.cs, fixed mouse alignment issues when dragging units out.
8 Years Ago
more wip
8 Years Ago
more
8 Years Ago
It's 0b10
8 Years Ago
more
8 Years Ago
added light flares to bradley optimized bradley to use a single spotlight with a cookie instead of two smaller main cannon explosion effect main cannon is no longer laser accurate added bradley.quickrespawn server command to qiuckly respawn a bradley to test
8 Years Ago
Unlock preview image support
8 Years Ago
Revert to 2017.1.b10 fixes doors.
8 Years Ago
Goal.Observation conditions tweaks
8 Years Ago
Added IsBeingAttacked condition to GoalPlan.WatchTarget
8 Years Ago
Reverting FaceTargetSettings change as it is intended to loop indefinitely
8 Years Ago
squad editor
8 Years Ago
Updated city with first pass whitebox
8 Years Ago
squad editor
8 Years Ago
Profiling, cleanup, small GC optimizations
8 Years Ago
small rocks & tall grass culling distance tweaks
8 Years Ago
more squad editor
8 Years Ago
Fixed broken orientation on particle layer accum; touched all relevant shaders
8 Years Ago
RenderInfo logging
8 Years Ago
more
8 Years Ago
rock dressing scene update
8 Years Ago
small rocks distance tweak
8 Years Ago
squad editor drag and drop wip
8 Years Ago
merge from main
8 Years Ago
disabled ALT key camera rotation
8 Years Ago
gas_station level vcolor bakes backup and scene2prefab
8 Years Ago
Adjusted default buffer sizes of collider groups, renderer groups, foliage groups and LOD cells Remove foliage groups when they are empty (similar to renderer / collider groups)
8 Years Ago
#ifdef'd editor functions
8 Years Ago
Fix gaps on supermarket / fixed seams on plaster_d texture / material tweaks
8 Years Ago
Saving a map in the map editor now creates a preview thumbnail image, imports it as a sprite and sets it in the map's definition file. Saved screenshots for all existing maps.
8 Years Ago
Possible door fix
8 Years Ago
Updated PlayerModel with fixed seam geo/normals/skinning Final textures with head/body seam fixes Body lods & head.00 lods Player preview changes/fixes
8 Years Ago
Reduced GC allocs in SelectedBlueprint.RefreshBlueprint
8 Years Ago
Log warning when trying to create attachment on viewmodel without model component