194,587 Commits over 4,079 Days - 1.99cph!

8 Years Ago
Door
8 Years Ago
Fixed several interactions missing their command generators, was causing incorrect interactions to appear in radial menu
8 Years Ago
Adjust door LODs again
8 Years Ago
Adjust door LODs
8 Years Ago
Sorting & tooltip stuff
8 Years Ago
Fix door LODs
8 Years Ago
Revert to 2017.1.0f3 to fix issues with particle systems and UI.
8 Years Ago
Button stuff
8 Years Ago
Supermarket floor and wall damage
8 Years Ago
Merged from main
8 Years Ago
More work on improving navmesh links.
8 Years Ago
Fixed wall rotation issue
8 Years Ago
Setting up doors to work with new system.
8 Years Ago
Supermarket shelves prefab / supermarket dressing and scene setup
8 Years Ago
merge from main
8 Years Ago
new layer for vehicle movement vehicle speed zones
8 Years Ago
RenderInfo debug tool no longer duplicates materials when called
8 Years Ago
Disabled PlanterBox, EmissionToggle, LaserBea, FlashlightBeam and VendingMachineScreen material adjustments since they were all leaking materials / memory
8 Years Ago
Removed TransformEx.FindChildren since it's super inefficient and now unused
8 Years Ago
Fixed material / memory leak from mining quarries
8 Years Ago
Eliminated GC allocs from MaterialColorLerp.RefreshRenderers Eliminated GC allocs from PlantEntity.UpdateSkinParameters (called from PostNetworkUpdate)
8 Years Ago
Merged from main
8 Years Ago
Navmesh Link improvements
8 Years Ago
Packed train track and wagon material set (8 materials)
8 Years Ago
Fixed case where material packer ignores maps that match perfectly Fixed ignoring non-opaque materials for texture usage report
8 Years Ago
Undo wall move
8 Years Ago
Re-enabled dynamic batching (too many changes on staging this week, let's compare again next week)
8 Years Ago
Profiling
8 Years Ago
Profiling
8 Years Ago
Eliminated needless group creation when trying to destroy an empty network group on the client
8 Years Ago
Eliminated GC allocs from BaseNetworkable.NetworkDestroy
8 Years Ago
Removed DX9 Switched roof tops to use own layer Building collision now generates from lowest point Fixed roof height Fixed NRE in edit mode
8 Years Ago
Packed high external wall LOD material
8 Years Ago
Disabled detail layer in high external stone wall
8 Years Ago
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8 Years Ago
more squad editor stuff
8 Years Ago
Just use prefab name on the client in Entity.ToString() to avoid GC allocs
8 Years Ago
Eliminated GC allocs from MaterialReplacement
8 Years Ago
Eliminated GC allocs from ItemContainer.Load
8 Years Ago
Fixed metallic scale in metal_beam_b_refinery_lod (e.g. large furnace)
8 Years Ago
Compile fix
8 Years Ago
Adjusted some memory pool sizes
8 Years Ago
OnInventoryChanged profiling
8 Years Ago
squad editor help text change. Map buttons now should correct game mode for that map
8 Years Ago
GameCam rotation input polling can now be locked/unlocked. Locked camera rotating when mousewheeling the map list
8 Years Ago
Fixes to avoid Material.SetPassUncached + touched all rust/std shaders
8 Years Ago
renamed and moved a bunch of LoadoutXXXX scripts to SquadEditorXXX and folders
8 Years Ago
squad editor wip
8 Years Ago
gas station damage pass end
8 Years Ago
Fixed Server.DestroyNetworkable not calling Networkable.Destroy when returning networkable to pool