194,587 Commits over 4,079 Days - 1.99cph!
Fixed several interactions missing their command generators, was causing incorrect interactions to appear in radial menu
Revert to 2017.1.0f3 to fix issues with particle systems and UI.
Supermarket floor and wall damage
More work on improving navmesh links.
Fixed wall rotation issue
Setting up doors to work with new system.
Supermarket shelves prefab / supermarket dressing and scene setup
new layer for vehicle movement
vehicle speed zones
RenderInfo debug tool no longer duplicates materials when called
Disabled PlanterBox, EmissionToggle, LaserBea, FlashlightBeam and VendingMachineScreen material adjustments since they were all leaking materials / memory
Removed TransformEx.FindChildren since it's super inefficient and now unused
Fixed material / memory leak from mining quarries
Eliminated GC allocs from MaterialColorLerp.RefreshRenderers
Eliminated GC allocs from PlantEntity.UpdateSkinParameters (called from PostNetworkUpdate)
Navmesh Link improvements
Packed train track and wagon material set (8 materials)
Fixed case where material packer ignores maps that match perfectly
Fixed ignoring non-opaque materials for texture usage report
Re-enabled dynamic batching (too many changes on staging this week, let's compare again next week)
Eliminated needless group creation when trying to destroy an empty network group on the client
Eliminated GC allocs from BaseNetworkable.NetworkDestroy
Removed DX9
Switched roof tops to use own layer
Building collision now generates from lowest point
Fixed roof height
Fixed NRE in edit mode
Packed high external wall LOD material
Disabled detail layer in high external stone wall
Just use prefab name on the client in Entity.ToString() to avoid GC allocs
Eliminated GC allocs from MaterialReplacement
Eliminated GC allocs from ItemContainer.Load
Fixed metallic scale in metal_beam_b_refinery_lod (e.g. large furnace)
Adjusted some memory pool sizes
OnInventoryChanged profiling
squad editor help text change.
Map buttons now should correct game mode for that map
GameCam rotation input polling can now be locked/unlocked.
Locked camera rotating when mousewheeling the map list
Fixes to avoid Material.SetPassUncached + touched all rust/std shaders
renamed and moved a bunch of LoadoutXXXX scripts to SquadEditorXXX and folders
gas station damage pass end
Fixed Server.DestroyNetworkable not calling Networkable.Destroy when returning networkable to pool