199,202 Commits over 4,140 Days - 2.00cph!
Added dummy nodes for image panels
Shooting optimizations
Sign deploy exploit fix
Fixed signs being able to support each other floating in the air
Profiling
- Updated TOD
- Merged from CameraTest
- More equippables stuff
- Weapons fire again
Cleaned up sign code
Painted textures are stored by CRC
Client caches painted textures to disk
Added blended mesh support to editor height baking
added rocket launcher and rocket icons
updated particle effects
rocket now has long lasting trail
Fixed building effects not showing
Window bars collider changes properly (apart from toptier but it's on Vince's list)
textured court plane, added fire support struts to raft, tweaked lighting. set up court plane shader for swamp court, working on alpha
Foundations use old block collisions until mesh is fixed
And the same for foundation triangle/steps
Added Vince's L/U type stairs
FOR FUCK SAKE turning off env prob rendering ast everyframe/test new background system
* Fixed Lua fonts being deleted on resolution change
* Fixed bad NextBot collisions with players by default
* Fixed NextBots not being able to walk through PLAYERCLIP brushes by default
* Added NextBot.GetSolidMask()
* Added NextBot.SetSolidMask( int )
* Prevented servers from being able to force screen resolution on players
Fix sounds cutting out when the object they're attached to is destroyed
fixed the bug where tapping crouch while running would not play footstep sounds.
fixed a bug with the rocket launcher holdtype name conflicting with the rock holdtype
Crystal fix. Chainlink fence assets.
Recycle sound objects instead of always instantiating new ones
Fixed not always admin in editor (for proper)
Fixed GameTrace hitting triggers
Fixed server projectile not getting cleaned in editor
fixed godmode bug with metabolism
added rocket flight sound
irongsights for the rocketlauncher shud work now
Fixed corpse looting
Dev/Admin - press F5 to see info on what looking at
Ragdoll react to bullet/hit
made rocket effects viewable from further
restart command can take a reason
Tweaked dev item give screen
TerrrainPathConnect error in TestLevel
Fixed fog in ViewModels scene
Fixed missing trees in PlayerModel
Deleted a bunch of unused crap
Fix invalid seek position error
optimized the rocket trail a bit
Disabled animation import on building blocks
Make sure sounds reset to third person when recycling sound objects
Fix missing torch attack sound
Let player walk up the new steepish stairs
65 trillion more scene spawns.
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