193,439 Commits over 4,079 Days - 1.98cph!
Fixed underwater bubble screen effect continues to play when surfaced (RUST-1658)
Fixed broken scene view when lighting enabled
Merging my physics/collision changes into Main
Fixed potential missing key in UnitPortraitManager
Fixed NRE in PlayerController.EvaluateSmartObjectInteractions
FollowCamera noramlized distance fixes
Reverted dampening scaler
FollowCamera dampening scaled with timescale
fixed large furnace being destroyed when buildings modified nearby
gave rocks correct name and values
fixed animals never waking up
Tool usage in TakeFromDispenser Action
adding truck variants to truck scene, rescaled and renamed to fit truck_4
Stockpile support in PlayerController+Commands.EvaluateSmartObjectInteractions
let's not automatically set an attacker as a target, even if we aren't attacking them
Fixed vertex animation not working when items were removed from a stockpile or machine
Fixed bad deposit action mode for stockpiles
Added stockpiles for rocks and big sticks, interaction position data
Automated Linux DS Build #8
store rock and stick assets
Trying out ignoring the current goal plan when scoring
Stockpile related conditions, WIP AI
Removed GoalPlanVariantSlotType.Either
quick stockpile meshs for mud and pins and removed collision from fbx import so data can build it
Automated Windows Build #8
Removing binaries created by linux builds
Automated Linux Build #673
Added intention generation methods for Building Stockpile component, also ItemContainer case impl
Added interactions for Stockpile and ItemContainer deposit (blackboard + intention variants as per existing patterns)
Added override goal plans list + drawer
Fixed buildings that don't require construction or any materials not being correctly set to finished state when placed
Automated Linux DS Build #673
Automated Windows Build #673
Removing binaries created by linux builds
Automated Linux DS Build #672
Automated Windows Build #672
Automated Linux Build #671
tidied up the human view spine movement a bit, still needs more supporting work to get combat looking better