198,725 Commits over 4,140 Days - 2.00cph!

8 Years Ago
misc
8 Years Ago
Zone+Weather sets shader global "global_Wind" in Update
8 Years Ago
AI now creates a random squad each match (currently copies the spawn positions from the player's squad though)
8 Years Ago
ui tweaks
8 Years Ago
stamina use for projectile weapons autohide hud elements when inactive hotbar fiddling
8 Years Ago
Small tweaks.
8 Years Ago
Random squad generation wip
8 Years Ago
Allow non local connection
8 Years Ago
Renamed Color to Main Color on before/foliage shader due to runtime errors
8 Years Ago
Updated ASE to latest version with shader instancing toggle Disabled batching on before/foliage shader + enabled instancing Activated instancing on tree trunk and leaves material
8 Years Ago
Updated bundle splits
8 Years Ago
UnitDmgInfo now calculates the potential minimum health of an attack, taking into account max damage and armour AI.GetOrderedDmg() is now sorted by potential minimum health instead of potential damage, so the AI prefers to target enemies they can get nearer to death than just a big hit
8 Years Ago
Race mission fixes Avatar downloading from Steam Friends
8 Years Ago
Fixed a bunch of skinnables not having their bundle set
8 Years Ago
Support for alert better
8 Years Ago
each GameInstance now has it's own System.Random instance and stores the seed. added RandomRange(min, max) to GameInstance, to be used for deterministic shit. Increments a counter each time it's called, so we can debug/test attacks that use a damage range now use the GI function not unity's
8 Years Ago
Misc
8 Years Ago
Attempt to fix rock formation offset
8 Years Ago
Fixed an interior disappearing on the lowest settings inside the rocket factory
8 Years Ago
small change to where (moveStateLerped != moveState) is so will stop units from running really slowly
8 Years Ago
Misc cleanup
8 Years Ago
Misc
8 Years Ago
added new skydome and skydome cloud prefabs
8 Years Ago
latest foliage shader
8 Years Ago
Manifest load time test
8 Years Ago
viewmodel organisation - clean exports for some vms
8 Years Ago
set materials back to speed tree
8 Years Ago
Fixed ropes on ragdolls being attached to the wrong place clientside
8 Years Ago
Merge from main
8 Years Ago
Better use of blank space in main menu on smaller resolutions
8 Years Ago
Fixed ropes on ragdolls being attached to the wrong place clientside
8 Years Ago
Tweaked LOD distances to prevent pop in Scene2Prefab
8 Years Ago
Effect icons in the detail view screen are now the same as the HUD widget
8 Years Ago
removed old scene meta
8 Years Ago
removed old scene
8 Years Ago
Added TileFall match action back to Deathmatch definition Fixed TileFall to use the new tag change system. Works again now.
8 Years Ago
Added a check in RemoveFlag on HumanView to toggle isSleeping on the animator (trying to catch isSleeping animator bool being left on)
8 Years Ago
Added AIEnabled flag to LocalGame.cs on LocalGame object, untick it to make the AI auto pass it's turn @ezmeow
8 Years Ago
added Available flag to MatchDefinitionSO GameHost will now only pick from available match types
8 Years Ago
Fixed EntityManager throwing an exception on boot
8 Years Ago
8 Years Ago
Suppressed "Go To Sleep" command while a unit is asleep Exposed "Wake Up" command to player while a unit is asleep
8 Years Ago
NPCs going to drug zones mostly working but WantsToBuySomethingNearby code is a huge mess, need refactoring
8 Years Ago
NPC behaviour isn't any better yet but performance is a lot better.
8 Years Ago
Loot stuff.
8 Years Ago
Reinstated my GUI changes after the merge
8 Years Ago
Merge in changes from Main. Erased my GUI changes for now, will re-add them manually
8 Years Ago
Missing files.
8 Years Ago
Various fixes.
8 Years Ago
More cleanup