198,704 Commits over 4,140 Days - 2.00cph!

8 Years Ago
shader/data backup
8 Years Ago
Rocket factory optimizations Cheaper occluder Less materials on LODs Added cheaper LOD stages to some objects Reduced number of materials on LODs Cheaper materials on LODs
8 Years Ago
Merge from main
8 Years Ago
Added nav_local convar to allow console control over whether to use full dynamic navmesh generation at the start, or use a local navmesh per npc.
8 Years Ago
removed radiation, UI fuckery
8 Years Ago
merged mapdb to main
8 Years Ago
GameHost now picks a random game mode each match
8 Years Ago
updated dm1 map to work
8 Years Ago
updated Control1 map to work again
8 Years Ago
Wrapped some editor functions so build works again Custom build squad checker now works with new map DB
8 Years Ago
newly crated map files are now correctly flagged as dirty squad loading
8 Years Ago
more
8 Years Ago
Scene2prefab launchsite
8 Years Ago
Rocket factory helicopter didnt cull - fixed Slight quality of visuals tweaks on the Rocket at launchpad (was too degraded, popping)
8 Years Ago
changed mapName to mapID (string to int) in ProtoBuf and all references map buttons now grab the map title maps should now load from the provided map id instead of name (can't test this until I update squad loading too)
8 Years Ago
map type value is set in it's data file when the map is created
8 Years Ago
it's nearly working again...
8 Years Ago
more
8 Years Ago
more material files
8 Years Ago
Optimization pass - Reducing shader complexity and texture memory consumption on many environment assets LODs
8 Years Ago
more
8 Years Ago
Local dynamic navmesh now respect player distance when setting next update interval. If too far away the navmesh isn't updated at all.
8 Years Ago
Fixed back button issue on pause menu
8 Years Ago
Fixed Delete button in Load Game screen displaying "Save" as it's text instead of "Delete"
8 Years Ago
TTT: Even more fixes
8 Years Ago
TTT: Even more fixes
8 Years Ago
Fixed unit portrait animators being incorrectly aligned when first opening the unit detail view
8 Years Ago
fixed building placement physics checkbox not respecting building rotation
8 Years Ago
Let's encapsulate with UNITY_EDITOR more correctly.
8 Years Ago
LocalDynamicNavMesh should be server only.
8 Years Ago
Merged branch to main (Humanoid Npc Planner). Scientist npc wip, cover system, local dynamic navmesh, htn planner wip.
8 Years Ago
Some more branch cleanup
8 Years Ago
Set up Think AI to reflect that on main.
8 Years Ago
Sell zone info in HUD
8 Years Ago
Let's not forget to commit the deletes...
8 Years Ago
Removed strips planner. Removed StagPoint HTN system. General branch cleanup.
8 Years Ago
AI put to full dynamic navmesh mode.
8 Years Ago
more building placement work - buildings now rotate on a plane oriented to the surface normal rather than looking at a physics point also fixed being able to place at invalid rotations (again)
8 Years Ago
added a check to GridScoreAtLocation to catch for NaN score results from a grid (need to look into why threat grid is returning a NaN)
8 Years Ago
Moved welfare payment messages from InfoMessage to Notification. +material change
8 Years Ago
More stuff.
8 Years Ago
Added an editor preference that exits Play mode in the editor when a compile is detected
8 Years Ago
More prepwork
8 Years Ago
Instancing for DrugZone platforms.
8 Years Ago
Added an alert popup for the UI. Can pass in multiple options with blocks and display a message. Need to add support to show view controllers modally now.
8 Years Ago
More fixes.
8 Years Ago
NPC fix. Missing assets.
8 Years Ago
Fixed (sort of) "Dimensions of color surface does not match dimensions of depth surface" errors on screen size change.
8 Years Ago
Error fixing.
8 Years Ago
bits