198,772 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Last minute fixes 1/2
8 Years Ago
Data validate
8 Years Ago
8 Years Ago
OnValidate improvements
8 Years Ago
Cherries
8 Years Ago
- Renamed ConsiderationGroup to CompoundConsideration - ResponseCurve now a static utility class - Considerations no longer use ResponseCurve, replaced with AnimationCurve - Replaced AssetList usage for Consdierations, Bonuses and Penalties in DSE editors with a new custom drawer
8 Years Ago
Re-enabled moon phases as they were accidentally disabled
8 Years Ago
8 Years Ago
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8 Years Ago
Testing decal fix, touched shaders involved Switched mt_signs decal material to alpha blend instead of cutout (testing)
8 Years Ago
More loot on Hapis, nobuild zones, random fixes.
8 Years Ago
Touching the stone worldmodel material
8 Years Ago
Cherries
8 Years Ago
Standardised overhead icon/UI element positioning, added support for lerping offset
8 Years Ago
launch_site scene dressing update new pavement piece to work off loading bays new office building model to seal the campus courtyard space better
8 Years Ago
Misc HasFlag usage, because .NET 4.x
8 Years Ago
Cherries
8 Years Ago
ECS config fixes
8 Years Ago
Fixed broken ECS
8 Years Ago
CraggyIsland cleanup
8 Years Ago
Sanity checks when retrieving next position from NavAgent
8 Years Ago
Server/Client bucket
8 Years Ago
Updated how manifest is loaded
8 Years Ago
Cleanup
8 Years Ago
Cherry 11246
8 Years Ago
Exposed ECS config (ms budgets, tick rates)
8 Years Ago
fixed some locomotion anims revert when unity fixes fps bug
8 Years Ago
fixed hat skinning
8 Years Ago
Sync
8 Years Ago
Updated TOD TimeManager forwards all events for ToD, updates TOD's dateTime manually. Replaced all usage of tod events with our own. Enabled TOD time curve
8 Years Ago
Prefab preprocessing fixes (RUST-1463, RUST-1664)
8 Years Ago
Restored stone world model material (was referencing stuff from the old Hapis tunnels)
8 Years Ago
Subtracting 20887
8 Years Ago
Various C#6 bits
8 Years Ago
lift animation controller for 12,18,21 meters, updated lift prefabs individually in the factory shafts
8 Years Ago
thompson 10 hqm cheaper ak47 has 50% more durability
8 Years Ago
skin approval skin icons missing file (compile)
8 Years Ago
compile fix
8 Years Ago
Camera fix, getting settings back to how they were
8 Years Ago
merge into main pump shotgun costs 5 less hqm
8 Years Ago
merge into main pump shotgun costs 5 less hqm
8 Years Ago
manifest, recoilcomp convar
8 Years Ago
Various mission work
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
applied new recoil etc to most weapons and balanced them added uniform shake effect to guns
8 Years Ago
Add ability to limit voice counts for individual sounds globally Global voice limiting on bullet impacts (shotgun trap perf fix) Add shotgun trap sounds
8 Years Ago
Maybe I'll put it into the right branch.
8 Years Ago
Various
8 Years Ago
Attach mission instance to the player that's doing it. Don't think the Mission Manager actually has to care what missions are active. There is some chance of double-ups if missions have no central controller but this can be handled by careful success/failure states (if someone else completes your hit mission you'll still "win" it).