198,757 Commits over 4,140 Days - 2.00cph!
Fixed bad debug flag in DebugToolTabSettings
Added Morale debug panel
Rocket factory / new walkway layout and puzzles
Scared effect no longer pops notifications
Various territorial AI tweaks
Disabled Influence comment on various weapons
Cherry picking recent code changes
Added Influence debug panel
Fixed Obersvation AI break condition loop
Fixed errors in GoalSettingsEditor with multiple objects selected
quick fix for additive anims breaking
Doubled floor spike health (meh, I know)
Disabled lighthouse doors temporarily
Always enable prefab pool / prefab info debug modes in the editor
Military tunnel topology tweak (RUST-1516, RUST-1580)
Removed WashedUp effect from WashedUp gamemode
Moved powerline poles to world layer
wip stuff.
hardcoded tile fall to be turn 80 until I change it to be an action, so we can test control mode
Various territorial AI tweaks
Minor UnitView.OnPlaySound optimisation
Rage consideration, removed Feels Threatend condition from Flight goal
The first of the promised "fixes"
Mission accept/decline and other mission work. Needs a couple of fixes.
test map change, control lowered to 100, 2 capture tiles
Deleting a PSD that apparently is evil
Renamed junkpiletest to junkpile_a
Disabling itemskins no longer stops skin downloading, only the expensive skin apply, so the item icons always exist for the inventory
recoil compensation baseline
only enabled on ak47 and lr300 to test (some bugs left)
adding icon font, new unit panel texture, wip UI work, changed unit panel
Fixed building placement NRE caused by disabled ScreenShake effect
JenkinsFile for Unity 2017.1.0b7