198,757 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Code sync
8 Years Ago
Fixed bad debug flag in DebugToolTabSettings Added Morale debug panel
8 Years Ago
Rocket factory / new walkway layout and puzzles
8 Years Ago
Scared effect no longer pops notifications Various territorial AI tweaks
8 Years Ago
Fixed AIDesigner NRE
8 Years Ago
Network++ Save++
8 Years Ago
Disabled Influence comment on various weapons
8 Years Ago
Cherry picking recent code changes
8 Years Ago
Added Influence debug panel Fixed Obersvation AI break condition loop Fixed errors in GoalSettingsEditor with multiple objects selected
8 Years Ago
vox added to anims
8 Years Ago
quick fix for additive anims breaking
8 Years Ago
Doubled floor spike health (meh, I know)
8 Years Ago
Disabled lighthouse doors temporarily
8 Years Ago
Always enable prefab pool / prefab info debug modes in the editor
8 Years Ago
More refining
8 Years Ago
Military tunnel topology tweak (RUST-1516, RUST-1580)
8 Years Ago
merge from main
8 Years Ago
more male vox
8 Years Ago
Removed WashedUp effect from WashedUp gamemode
8 Years Ago
8 Years Ago
checking in changed meta
8 Years Ago
more vox
8 Years Ago
Moved powerline poles to world layer
8 Years Ago
wip stuff. hardcoded tile fall to be turn 80 until I change it to be an action, so we can test control mode
8 Years Ago
male vox
8 Years Ago
male vox
8 Years Ago
refining more terrain
8 Years Ago
hand stuff
8 Years Ago
Various territorial AI tweaks
8 Years Ago
The second fix.
8 Years Ago
Minor UnitView.OnPlaySound optimisation
8 Years Ago
More AI tweaks
8 Years Ago
Rage consideration, removed Feels Threatend condition from Flight goal
8 Years Ago
Manifest
8 Years Ago
The first of the promised "fixes"
8 Years Ago
Mission accept/decline and other mission work. Needs a couple of fixes.
8 Years Ago
test map change, control lowered to 100, 2 capture tiles
8 Years Ago
Deleting a PSD that apparently is evil
8 Years Ago
Renamed junkpiletest to junkpile_a
8 Years Ago
Merge from main
8 Years Ago
Disabling itemskins no longer stops skin downloading, only the expensive skin apply, so the item icons always exist for the inventory
8 Years Ago
merge last into main
8 Years Ago
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8 Years Ago
some hand pose anims
8 Years Ago
recoil compensation baseline only enabled on ak47 and lr300 to test (some bugs left)
8 Years Ago
fixed main scene
8 Years Ago
adding icon font, new unit panel texture, wip UI work, changed unit panel
8 Years Ago
Tribe create post tweaks
8 Years Ago
Fixed building placement NRE caused by disabled ScreenShake effect
8 Years Ago
JenkinsFile for Unity 2017.1.0b7