193,212 Commits over 4,049 Days - 1.99cph!
Since partial classes cannot span assemblies, had to change some shit to sort that.
Merged decor_deployables branch to main
Merged decor_deployables branch to main
Proto stuff now generated in plugins.
Tweaked connect coroutine handling
Fixed ServerMgr indentation
Stripping unused / commented out scripts
Better coroutine profiling
Reducing mesh compression on all weapon world models set to high
I think this is necessary to make things actually cache? Correct me if I'm wrong @billowe
Board shrinks every 5 turns starting at 10
merge, deleting all plugins project that's fucked.
merged from main to steam
Merged from boardshrink to main
more board shrinking pressure stuff
- Fixed UI missing refs
- Stopped UI running on server
- UI now loads from scripts instead of existing in bootstrap scene
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Air duct import settings fix
crossbow world model uv fix
Fixed foliage transparency with temporal anti-aliasing
Merging in new idle anims, Cop uniforms, and improved AI pathing.
Improved NPC pathing code. Got idle animations working. Only using them atm for when holding no weapons - that way they can just automatically trigger if doing nothing else. Can add weapon hold idle later.
fixed offset animation bug
Fixed some fuck ups with mouse capture.
Removing old blur bg image from radial menu
Added basic cop and riot cop placeholder. No ragdolls for them yet
Decision space reduction tests WIP
Automated Windows Build #623
Automated Linux Build #623