193,208 Commits over 4,049 Days - 1.99cph!
fixed sounds playing out of synch on the sawn-off shotgun viewmodel reload
fixed a bug with the muzzleflash being offset improperly
Client side plant entities pool
blocked out some kill feed code
Fixed plant skins not recycling
Presumably fixed workshop skin load issue on Windows
Rebuilt plugins just in case
reworking hex blocks to fit larger scale. fixing dirt hex blocks
Merged demo recording into main
Merged demo recording into main
Plant skin instantiates are load balanced
Server sends full snapshot when recording a demo
Merge from vertex_count_simplification
playing demos loads the world in properly
wall/window/doorway metal tier LOD0 further optimization
unit health bars only update on health change event, not polling update
Experiment: More granular network cells (64 meters per cell instead of 126.5)
less detail on wall.frame.stone LOD0
Reduced stuttering and GC from workshop skin loading (this needs rethinking)
Merged from main to steam
Fixed SteamServer issues.
Metal block set vert count reduction, prefabs update
Rocket launcher world model uv fix
more disconnect/kick imrpovements
Seems to be working fine.
Added TimeWarning.BeginSample / EndSample (for coroutine profiling inside plugins)