199,310 Commits over 4,140 Days - 2.01cph!

10 Years Ago
Fixed ai.GetScheduleID & ai.GetTaskID
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10 Years Ago
Automated Linux Build #122
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10 Years Ago
Automated OSX Build #122
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10 Years Ago
Automated Windows Build #122
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10 Years Ago
Automated Linux DS Build #122
10 Years Ago
Improved a bunch of shitty crap areas. Removed baddie asset store radtowns in preparation for our own.
10 Years Ago
file.Exists performance improvement Small fix for Lua error handler
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10 Years Ago
Automated Linux Build #123
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10 Years Ago
Automated OSX Build #123
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10 Years Ago
Automated Windows Build #123
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10 Years Ago
Automated Linux DS Build #123
10 Years Ago
Subtracted crappiness.
10 Years Ago
added anim
10 Years Ago
Merge from main, yo!
10 Years Ago
* gui.SetMousePos and input.SetCursorPos no longer work while the game is not focused * system.HasFocus now also works on Linux and OSX ( needs testing ) on client * GitSync
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10 Years Ago
Automated Linux Build #124
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10 Years Ago
Automated Windows Build #124
10 Years Ago
Break Windows builds in gmod again.
10 Years Ago
GMOD-specific fix to Windows debug builds.
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10 Years Ago
Automated Windows Build #125
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10 Years Ago
Automated OSX Build #125
10 Years Ago
- Added initial scriptable object classes for Items and Weapons
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10 Years Ago
Automated Linux DS Build #125
10 Years Ago
Updated pause, removed old textures
10 Years Ago
Fixing build errors
10 Years Ago
Lower potential memory usage of replicated ConVar precache
10 Years Ago
- Branching for WIP weapon/item improvements
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10 Years Ago
Automated Linux Build #126
bot
10 Years Ago
Automated OSX Build #126
bot
10 Years Ago
Automated Windows Build #126
10 Years Ago
Updated TOD Data vis twaeks
10 Years Ago
Deleted some old/crap goals/goal plans
10 Years Ago
Subtracting TOD commit
10 Years Ago
Cherrypicking/reverting data vis tweaks
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10 Years Ago
Automated Linux DS Build #126
10 Years Ago
- More
10 Years Ago
Enabled options menu mid game
10 Years Ago
Removed BehaviourPlanData, InteractionPlan now stores InteractionPlanData to serve the same purpose, old usage (crafting) should instead use Intentions when we re-implement the feature Added some EntityConditionFilter result caching/blackboarding in Group+Knowledge Foreach killing in GroupManager Deleted UnitCanFindCraftingItems consideration Deleted UnitCanFindItemOfType condition (replaced by UnitCanFindEntityCondition)
10 Years Ago
EC filter tweaks, nuking yet more old con types
10 Years Ago
File library can now write png/jpg files util.TableToJSON handles arrays properly Removed angle/vector pool debug message
10 Years Ago
Updated crash reporter URL
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10 Years Ago
Automated Windows Build #127
10 Years Ago
road_decal textures road asphalt textures
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10 Years Ago
Automated OSX Build #127
10 Years Ago
IsHoldingItem tweak
10 Years Ago
re-exported temple ground stone with less of a gap between each stone. tweaked diffuse map on ground stones to be less dark and removed black from edges. changed lighting to be less contrasty, changed lighting position and height, added new court lights, working on eclipse mode, added eclipse modifier to temple shaders
10 Years Ago
Holmzy's Law: When admins give items, announce it to the whole server in chat
10 Years Ago
changed lighting to be less contrasty, changed lighting position and height, added new court lights, working on eclipse mode, added eclipse modifier to temple shaders. rebaked lightmap..
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10 Years Ago
Automated Linux DS Build #127
10 Years Ago
Moved secret debug keys to console commands (lookingat, noclip. debugcamera, drawcolliders)