199,311 Commits over 4,140 Days - 2.01cph!

10 Years Ago
- Merged all the item/equipment changes back to main
10 Years Ago
more rigging work, backup before I possibly break everything
10 Years Ago
- Added a new weapon, Loose Cannon. Assault blaster weapon with burst spread fire. - Weapon definitions now has access to launcher offset values
10 Years Ago
- Loose cannon now has 1-2 damage range
10 Years Ago
Desire tweaks
10 Years Ago
Fixed a possible crash issue caused by global NW2Vars Entity:GetNW2VarTable now returns the type associated with each value as well Added bounds checking to render.GetScreenEffectTexture Scripted NPCs and Nextbots now support the following clientside hooks: Initialize, Think, Draw and DrawTranslucent
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10 Years Ago
Automated Windows Build #136
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10 Years Ago
Automated Linux DS Build #136
10 Years Ago
- Assigned weapon models to the current weapon defnitions
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10 Years Ago
Automated Windows Build #137
10 Years Ago
Updated ocean mesh with more border rings, ring spacing modifications for higher distant fog accuracy Added support for global fog in water and rivers for more seamless integration
10 Years Ago
Baseline
10 Years Ago
Touched ocean and river shaders.
10 Years Ago
Fixed river shader going over interpolator limit
10 Years Ago
- Fix for item models not loading correctly when entering a level
10 Years Ago
- Loose Cannon placeholder effect scale in tweak
10 Years Ago
Put back code removed from merge Fixed sound length issue
10 Years Ago
Updated effect prefabs
10 Years Ago
Ported Desires to Agent+Desires
10 Years Ago
Missed a bit
10 Years Ago
ItemDesires no longer have a quantity property, simplifying desire management somewhat
10 Years Ago
More Desires tweaking
10 Years Ago
Work in progress on generalizing DM goal processing a bit.
10 Years Ago
HasDesireForItem tweak
10 Years Ago
- ObjectiveManager now has a flag set when a reward is waiting in town - WIP placeholder mission reward UI screen
10 Years Ago
added semi auto rifle
10 Years Ago
Awesomium changes only on Windows for now Fix Linux / OSX builds
10 Years Ago
updated loot tables updated icon for semi auto rifle protocol++
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10 Years Ago
Automated Windows Build #138
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10 Years Ago
Automated Linux Build #138
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10 Years Ago
Automated OSX Build #138
10 Years Ago
CreateBehaviourGroup tweak Agent DM execution management tweaks Removed BehaviourGroupConsideration
10 Years Ago
Desire.IsFulfilled in favor of a crappy update method
10 Years Ago
- Reward screen progress
10 Years Ago
fixed semi auto rifle ironsight offset
10 Years Ago
Added "hold" test
10 Years Ago
Added material tester
10 Years Ago
creating eclipse mode for temple court. created new amplify colour setting, tweaked lighting, created all new eclipse materials and applied to scene (so it'll look weird at the moment). Working on animations and meshes for eclipse mode. removed unused materials from temple court.
10 Years Ago
added amplify colour psd
10 Years Ago
Fixes
10 Years Ago
Building core prefabs
10 Years Ago
Cowboy - updated anim template, added death anim WIP
10 Years Ago
New TOD
10 Years Ago
- Added GetRandomUnusedAbility() to AbilityList
10 Years Ago
- Abilties are no longer randomly equipped per level (that was placeholder behaviour) and re-enabled save/load based on loadout
10 Years Ago
Foot scuff sounds for Igor & Lion-El's dust slides
10 Years Ago
Patched TOD to allow deferred atmospheric computations (only missing global sky mask)
10 Years Ago
- Reward screen now picks and displays a random unused ability (with it's icon). It can it be selected, and is then auto equipped - AbilityList now straight up swaps skills based on category when equipping - Ability bar UI now only has the required amount of skill slots - Finally removed the experience bar that hasn't been used for months from the gameplay UI
10 Years Ago
Sound recycle time fix
10 Years Ago
Water2 version parity